• 收藏

  • 职位名称

  • 所属部门

  • 职位类别

  • 工作地点

  • 招聘人数

  • 发布时间

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、配合产品和美术经理、总监制定大话端手游项目的角色风格,输出角色原画设计模版和规范;
    2、协同角色制作、动画、特效进行设计实现工作并使用引擎编辑器控制角色最终游戏效果;
    3、参与具体角色设计任务,审核外包提交的角色设计稿,指导外包制作;
    4、积累和共享角色设计经验,编写课件并培养新人,分享设计经验。

    职位要求:

    1、美术相关类专业毕业,有扎实的美术功底;
    2、5年以上角色原画设计经验,有主导团队开展设计工作经验者尤佳;
    3、有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4、有较强的责任心,工作投入度高,配合团队完成目标;
    5、熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中;
    6、热爱游戏,关注游戏体验,结合岗位工作配合产品改进游戏体验。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:项目管理中心

    工作性质:全职

    职位描述:

    To assist the product producer in the daily project management of large-scale online game or mobile game development, participate in the entire life cycle of product development including project phases such as pre-research, initiation, planning, execution and control, etc. Details as follows:
    1.Independently formulate project plans and timetables
    2. Responsible for promoting the daily execution, progress tracking and control of the team to ensure the work is completed as planned;
    3. Responsible for the agile implementation and related tools within the team, promote and optimize the internal processes from the perspective of project management;
    4. Establish a clear, transparent and efficient communication mechanism to collect and prepare project management status reports;

    职位要求:

    To assist the product producer in the daily project management of large-scale online game or mobile game development, participate in the entire life cycle of product development including project phases such as pre-research, initiation, planning, execution and control, etc. Details as follows:
    1.Independently formulate project plans and timetables
    2. Responsible for promoting the daily execution, progress tracking and control of the team to ensure the work is completed as planned;
    3. Responsible for the agile implementation and related tools within the team, promote and optimize the internal processes from the perspective of project management;
    4. Establish a clear, transparent and efficient communication mechanism to collect and prepare project management status reports;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    开发和维护modular rigging system;
    推动Rigging管线和工具 相关方案,包括rig building中的程序化生成过程;
    主动定位低效程序和潜在问题,驱动Rigging和动画管线的优化和完善策略;
    在Maya中开发Rigging和动画工具;
    协助制作团队对问题进行故障排除;
    Develop and maintain modular rigging system;
    Drive the strategy of the rigging pipeline, tools, and workflow, including procedural processes in rig building;
    Proactively locate the existing inefficient procedures and potential problems, drive the evolution strategy of the rigging and animation pipeline;
    Develop rigging and animation tools in Maya;
    Assist the production teams in troubleshooting problems as they arise;

    职位要求:

    至少5年游戏经验,或者长片电影制作经验;
    精通Maya;
    精通身体和面部解剖学;
    对身体和脸部的变形和拓扑有深入的研究和认识;
    精通Python和Maya API;
    较强的问题解决能力;
    丰富的搭建制作管线和工作流经验;
    优秀的沟通与合作能力;
    加分项:
    使用虚幻引擎的经验;
    使用Houdini或Maya nCloth等物理系统的经验;
    C ++经验;

    featured film or VFX production experience;
    In-depth knowledge of Maya;
    Strong understanding of both Body and Facial Anatomy;
    Strong knowledge of deformations and topology for both Body and Face;
    Proficient in Python and Maya API;
    Strong problem solving skills;
    Experience setting up production pipelines and workflows;
    Excellent communication and cooperation skills;
    Pluses:
    Experience in using Unreal Engine;
    Experience in using physics system such as Houdini or Maya nCloth;
    Experience in C++;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、参与阴阳师剧情相关内容的构思创作和落地。
    2、细化剧情脚本、文字分镜等内容。
    3、剧情主要用于式神CG片等宣发物料,
    4、在游戏中的脚本配置、效果把控以及反馈验收。

    职位要求:

    1、剧本创作符合市场主流文化,同时具备特征和辨识度,具备一定深度的理念。
    2、参与过至少一款游戏的主线制作和落地加分。
    3、有美术/影视剪辑/分镜/CG等相关经验加分。
    4、对日本文化有深入研究者优先,阴阳师深度玩家加分。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:培训发展中心

    工作性质:全职

    职位描述:

    1,统筹负责公司级美术向知识管理工作的开展,推进游戏美术知识管理的升级完善;
    2,建设与完善游戏美术研发知识体系,萃取游戏美术研发最佳实践,引入外部前沿知识经验,推进美术知识经验学习与共享;
    3,为游戏美术项目团队提供高效的知识服务,促进美术研发知识的业务价值体现;
    4,促进员工之间的知识交流与碰撞,带动更多身体力行的学习者,打造学习型组织

    职位要求:

    1、本科及以上学历,3年以上知识管理工作经验,有一定的国际化视野;
    2、具备良好的统筹能力和跨部门协作能力,能够主动协同更多资源和服务保障项目有效落地;
    3、有较强的团队合作意识,善于主动发现问题并及时沟通并解决;
    4、有良好的用户服务意识,做事认真负责,具有较强的表达与理解能力;
    5、性格开朗,积极热情,乐于探索新理念,能够快速学习;
    6、热爱游戏,审美良好,英语or日语能力良好;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1、根据部门战略开拓新项目,负责产品拓展和引进工作;
    2、重点关注国内市场,挖掘潜在产品并进行客户开发与关系维护;依据合作需求进行商务谈判、协议签订、客户管理、收款,跟进客户授权业务开展;
    3、负责精品游戏引进,独立或协助完成项目的商务洽谈及合同审核,并跟进后续合同履行;
    4、收集和整理国内外行业信息及产品信息;
    5、负责商业计划书及各类文档的制作;

    职位要求:

    1、本科以上学历,3年以上工作经验;
    2、热爱游戏,了解游戏行业,具备游戏行业商务经验者优先;有主导业务协同、合作与落地案例;
    3、有较强的学习能力,对工作认真负责,有良好的团队合作精神;
    4、具备较强的客户拓展、商务谈判、资源整合和项目执行落地能力,拥有较强的责任心和抗压能力,沟通、应变能力强,有团队协作精神,能接受频繁出差;
    5、文字功底好,思路清晰灵活,具有优秀的表达能力和沟通能力;
    6、熟练运用office办公软件,精通ppt。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    Closely work with the other directors and discipline leads to establish a technical strategy for the animation needs of the title;
    Develop Animation workflow tools to meet immediate, show-directed production demands, ensuring facility-wide consistency as directed by the department and technical supervisors;
    Anticipate technological advancements and establish our best practices for tools for animation technology;
    Provide strategic guidance in animation, character rigs, rigging workflows and skinning for the project; also help build up motion capture pipeline;
    Oversee and resolve complex issues with effective technical solutions;
    Support animators, game designers, and riggers with their technical needs;
    Train team members on tools and techniques and raise awareness of new processes

    职位要求:

    Professional experience with animating realistic motion in AAA games, films,VFX or other related industry;
    Professional experience with Python, and creating animation scripts or tools for 3D DCC software; (Max and Maya preferred)
    Knowledge of motion capture pipeline, animation & tools development, character rigging, retargeting and human movement;
    Ability to plan, setup, and direct mocap shoots independently and efficiently;
    Ability to undertake remote work, quality control and feedback on animation or motion capture production processes;
    Keeping up on new technologies and improving of existing workflow;
    Excellent interpersonal and communication skills, self-motivated, and organized with strong work ethic.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    • More than 2 years of experience in game design experience with bachelor degree;
    • Game lover with rich experience in action games;
    • Fan of sports games, with more than 5 years of experience in sports games, and deeply understand of the needs of sports game players;
    • Familiar with various ball sports and rules, fully understand various technical and tactical movements in ball sports, with some unique insights.
    • Strong capability to analyze the gameplay mechanics and realize the game system on the players’shoot.
    • Strong logical thinking skills and teamwork skills;
    • Familiar with animation technology, such as animation blending, IK, and motion matching;

    职位要求:

    • 本科及以上学历,2年以上游戏策划经验;
    • 热爱游戏,丰富的动作类游戏经验,能以设计者的思维剖析动作系统实现;
    • 有较强逻辑思考能力及团队协作沟通能力;
    • 体育类游戏热爱者,5年以上体育游戏经验,深入理解体育游戏玩家需求;
    • 熟悉球类运动及规则,了解球类运动中各类技战术动作,并有自己独到的理解;
    • 了解各种动画技术例如动画融合、IK、motionmatching者优先;
    • 参与过著名AAA游戏动作框架设计流程者优先;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:在线游戏事业部

    工作性质:全职

    职位描述:

    1、参与项目海外版在海外地区的合作和开发;
    2、根据海外运营数据和玩家行为进行分析、总结,制定相关本地化设计与产品优化方案;
    3、负责海外版本的内外需求对接,策划相关本地化内容制作,推进产品的海外落地进程;
    4、参与整合项目资源,全力推进海外地区的发行、运营工作有效执行。

    职位要求:

    1、有北美国家生活、留学或交换经历(至少1年),了解欧美地区游戏文化和生态圈优先考虑;
    2、完整地参与过一个项目的海外发行流程,射击类及MMO类项目优先考虑;
    3、国内英语6级550分以上、国外雅思平均6.5分或托福100分以上,有较多的英语游戏经历优先考虑;
    4、思路清晰,有自己的想法,有优秀的用户体验感受、分析和思考能力;
    5、有良好的沟通能力、表达能力和团队合作能力;
    6、工作积极主动,有奉献精神,心里承受能力强,能适应较大的工作压力。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Job Description:

    与产品团队和美术团队紧密合作,带领现有技术美术团队进行问题分析探索与解决
    Work closely with product teams and art teams and lead the current Tech Art team in problem analysis and trouble shooting.

    针对二级部门技术美术工作的现状和项目情况进行中长期工作提升规划,不断优化工作效率和团队能力构建
    Make mid to long-term work improvement plans based on the current conditions of tech art work and the project in discussion of the Level 2 Department. Always seek improvement in work efficiency and team expertise/skillset building.

    进行团队规划和培训工作,不断提升团队的工作制定二级部门技术目标,提供技术前沿方向、团队规划、行业内信息等以提升团队效率。
    Carry out team planning and training, continuously improve the work of the team, formulate technical goals for the Level 2 Departments, and improve team efficiency by providing cutting-edge technology, good team planning and industry information, etc.

    职位要求:

    Job requirements

    职位要求:
    10年或以上3A游戏开发经验,其中5年技术美术相关经验,具备大型海外知名IP项目经验者优先;
    10+ years AAA game development experience, with 5+ years directly relevant to technical art. Project experience in famous titles is preferred.

    有欧美游戏研发公司海外任职和管理经验者优先考虑,能够使用英文或中文作为工作语言;
    Overseas working and management experience at one or more western game companies is preferred. Able to use either English or Chinese as a working language.

    有较好的美术专业能力,较高的审美能力,精通于游戏美术各类资源开发的流程和工具;
    Good artistic skills and aesthetics. Proficient in both game art pipelines and tools for developing various assets.

    熟悉策划及程序的工作方式,能较好地与策划和程序协同开发,协助解决美术和程序间的技术问题;
    Familiar with how the game designers and programmers work. Able to work with them in co-developing the game. Assist in solving technical issues facing both art teams and programmers.

    求知欲,学习能力强,对行业内的前沿技术敏锐度高,有较好的逻辑思维能力和沟通能力;
    Should be a fast learner with a thirst for knowledge. Have a penetrating insight of the advanced technologies in the industry. Good logical thinking and communication skills.

    精通至少一种主流游戏开发引擎,如:UnrealEngine、CryEngine、Unity3D等;
    Proficient in at least one mainstream game engine, e.g. Unreal Engine, CryEngine, Unity3D, etc.

    熟悉至少一种脚本语言,如:MaxScript、UnrealScript、Mel等;
    Familiar with at least one scripting language, e.g. MaxScript, UnrealScript, Mel, etc.

    掌握一种编程语言,如:C++、C#等;
    A good command of one programming language, e.g. C++, C#, etc.

    该职位来源于hr.163.com,请跳转到该页面投递