社会招聘

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  • 所属部门:协作办公平台部

    工作性质:全职

    职位描述:

    1、负责网易内部产品的国际化设计相关工作,从设计策略到设计执行的全流程工作;
    2、具备交互知识,可与和产品一起构思与创意,从体验出发思考问题;
    3、关注设计产品功能和产品方案变化,灵活并敏捷提供设计解决方案;
    4、深入了解海外市场,关注海外产品设计趋势,针对性对目标用户输出符合,体验与视觉需求的产品;
    5、推进项目,把控设计产出,跟踪产品上线变化,及时设计策略调整;

    职位要求:

    1、本科及以上学历,5年以上互联网设计经验,熟悉Web/移动端/客户端设计规范,能力覆盖交互、视觉设计;
    2、有较强工作主动性和设计自驱能力,具备复杂项目的管理和推动能力,可自主找寻机会点并推动落地;
    3、具有较成熟的产品思维和极强的同理心,具备成功的设计项目和完整大型的落地项目经验;
    4、具备英语基础读写能力,海外项目核心参与经验,日本或欧美地区项目优先;
    5、有良好的沟通能力,具有团队合作精神,乐于分享与培养新人,可对团队带来积极影响;
    6、有搭建组件库或熟悉组件库相关者优先;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:市场与渠道中心

    工作性质:全职

    职位描述:

    1、负责筛选及引入潜力游戏项目,并统筹产品在全球市场的发行和运营工作,根据产品特点和市场情况动态调整发行策略,并对产品最终营收目标负责;
    2、负责与外部研发团队进行沟通,能针对游戏题材、玩法系统、商业化设计、长线运营等内容提出优化方案,并推动落地。有效把控合作方的研发进度及质量;
    3、关注行业动态,掌握发展趋势,对于潜力玩法/题材方向有深入洞察及对应发行策略的思考。

    职位要求:

    1、5年以上游戏开发&运营经验,有SLG/卡牌/模拟经营品类的海外运营经验者优先;
    2、熟悉游戏生命周期各阶段的开发工作流程,有成熟产品的长线运营经验,能主导各环节的调优工作,有项目管理经验更佳;
    3、热爱游戏,广泛涉猎各游戏品类,有一定的游戏审美能力;
    4、逻辑思维和沟通能力强,能有效协调内外部工作;
    5、精通英语或日语,有欧美/日本市场发行经验者优先。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:梦幻事业部

    工作性质:全职

    职位描述:

    1、与策划、美术、程序以及QA合作,针对游戏开发过程中所需要的工具进行设计及优化。
    2、了解策划工作流程,了解美术工作流程,能分析并针对其中遇到的问题,提出解决方案并推进落地。
    3、探索新的领域,与相关人员沟通,探索产品流程优化的方案并确保落地。
    4、有良好的文档撰写经验,并为团队成员提供指导与培训。

    职位要求:

    1、有5年以上游戏产品设计、开发或测试经验,熟练掌握开发过程中所涉及的各类工具。
    2、有大项目的研发经验,对于开发管线有深刻的理解。
    3、了解基于组件的设计和开发,关注可重复使用性,关注开发效率。
    4、有指导设计工作的意愿和主动性。
    5、有能力推进问题的解决及工程落地。善于交际,善于分享信息。
    6、有C++/C#/Python/Lua等编程语言经验。
    加分项
    有UE,Unity等商业引擎的使用经验
    有Max、Maya等美术工具的使用经验

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、配合产品美术总监制定二次元类游戏场景风格,输出场景制作目标效果和模板;
    2、具备一定的场景原画设计能力,能够组织原画和制作上下游环节人员开展工作;
    3、参与具体场景制作任务,审核外包提交的场景资源,指导外包制作;
    4、依据场景制作流程,参与审核;
    5、协同动画和特效,并使用引擎编辑器控制角色最终游戏效果;
    6、积累和共享角色制作经验,编写课件并培养新人,分享设计经验。

    职位要求:

    1、本科以上,美术相关类专业毕业,深厚的美术功底;
    2、5年以上场景原画经验,有主导团队开展设计工作经验者尤佳;
    3、有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4、有较强的责任心,工作投入度高,配合团队完成目标;
    5、 熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6、热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • For this role, you will be an integral part of the art team's leadership group to help organize, grow, and guide artists across multiple disciplines and at various development levels.
    • Partner with the Art Leads and Supervisors for each art discipline to help develop individual artists for both short- and long-term career growth
    • Conduct regular one on ones to evaluate, align expectations and to help mentor and provide perspective for artists at various development levels
    • Collaborate with producers to help find growth opportunities, organize the team for maximum success and contribute to long term team planning
    • Communicating and docking with the design and technical team, formulate the work plan of the art team, and ensure the progress of the project.
    • Contribute to the recruitment process
    • Evaluate for and deliver annual performance reviews with the Leads group

    职位要求:

    Requirements:
    • A minimum of 3 years of art leadership, direction or management experience
    • Experience shipping at least one AAA game
    • Experience with the full development cycle (preproduction to ship) is a plus
    • Exceptional communication, organizational skills and ability to resolve conflict
    • Have rich creative practical experience and profound art skills, excellent art appreciation level and ability to appreciate game art, and be proficient in relevant design software;
    • Understand the game industry, be able to correctly understand the status and role of art in game development, have a certain understanding of how planning and programs work, and be able to coordinate project development with planning and programs;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • For this role, you will be an integral part of the art team's leadership group to help organize, grow, and guide artists across multiple disciplines and at various development levels.
    • Partner with the Art Leads and Supervisors for each art discipline to help develop individual artists for both short- and long-term career growth
    • Conduct regular one on ones to evaluate, align expectations and to help mentor and provide perspective for artists at various development levels
    • Collaborate with producers to help find growth opportunities, organize the team for maximum success and contribute to long term team planning
    • Communicating and docking with the design and technical team, formulate the work plan of the art team, and ensure the progress of the project.
    • Contribute to the recruitment process
    • Evaluate for and deliver annual performance reviews with the Leads group

    职位要求:

    Requirements:
    • A minimum of 3 years of art leadership, direction or management experience
    • Experience shipping at least one AAA game
    • Experience with the full development cycle (preproduction to ship) is a plus
    • Exceptional communication, organizational skills and ability to resolve conflict
    • Have rich creative practical experience and profound art skills, excellent art appreciation level and ability to appreciate game art, and be proficient in relevant design software;
    • Understand the game industry, be able to correctly understand the status and role of art in game development, have a certain understanding of how planning and programs work, and be able to coordinate project development with planning and programs;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • Research and develop tools for aiding AAA game art development Familiar with and have researched game engines
    • Responsible for fully understanding all aspects of game art requirements and problems and providing adequate technical support and solutions
    • Familiar with game engine tool development
    • Responsible for reaching better game art results and creating timely and effective technical research
    • Responsible for effectively communicating with developers to improve game efficiency and performance, overall appearance in high/mid/low configuration and reducing low performance thresholds

    职位要求:

    Requirements:
    • At least 5 years of game development, with at least 3 years of technical art experience
    • Experience in developing large scale, next generation game projects preferred
    • Possess a professional level art ability with a strong aesthetic understanding
    • Proficient understanding of game art resources and the production process
    • Possess PC/console game development experience
    • Possess an understanding of the game design and engineering processes
    • Able to coordinate with game designers and engineers to create procedures to help solve problems between art and tech
    • Able to create a positive and proactive communication approach between multiple departments
    • Self-driven with a strong logical reasoning ability
    • Proficiency in 3D art creation software, including SP, 3DMax, Maya, ZBrush, XSI, Photoshop, etc
    • Strong understanding of Shader logic and result improvement
    • Familiar with scripting and programming languages, possess strong research experience and understanding in PBR technology and Cel-shading
    • Responsive to learning and implementing new technologies and industry

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:战略研究中心

    工作性质:全职

    职位描述:

    1、针对北美本土用户展开用户测试与研究,测试早期开发阶段的产品的市场接受度,为产品的立项提供决策支持
    2、配合产品研发部门展开北美本土用户研究项目,解决产品研发或运营过程中的关键方向性问题,独立负责项目的需求拆解、分析框架搭建、调研项目管理与实施、数据回收和分析、报告撰写和输出对应解决方案
    3、监测北美游戏市场新品类、竞品及用户需求现状及趋势,结合调研提供具有潜力的立项方向建议
    4、 常用研究方式包括,玩家测试,访谈,问卷调查,桌面研究,焦点小组座谈会等

    1、 Organize game testing to assess market acceptance of our new games under early-stage development on North American market, provide strategic insights to support our game project initiation decision.
    2、 Cooperate with our development and publication team to conduct game player researches focus on North American Market to find out a clear direction for game development and publication.
    3、Design and conduct research projects individually, including but not limited to demand analysis, methods design, project implementation and management, data gathering and analyzing, report writing, to provide solutions to the research problems.
    4、Monitor the performance of new games and competitors on North American game market, catch up with the changes of user demands and market trends, provide suggestion on the potential directions for game project initiation.
    5、Research methods include but not limited to offline player testing, interview, survey, desk research and focus group meeting.

    职位要求:

    1、 有在北美3年以上的生活、留学或工作经历,英语听说读写流利,能够与北美玩家进行深入访谈
    2、 有1年及以上游戏公司或调研公司(游戏行业)工作经历,有游戏用户研究经验者或有在北美负责过游戏本地化项目经验者优先
    3、有较强的逻辑分析能力和用户洞察能力,熟悉市场研究定性定量方法,有丰富的深访经验者优先
    4、 热爱游戏,对北美游戏、泛文娱等市场较为熟悉
    5、 理解掌握多种定性、定量用户研究工具
    6、 工作地点为加拿大蒙特利尔,投递时请附上个人游戏经历

    1、Minimum 3 years experience of living, studying or working in North America. Fluent with English reading, writing and speaking. Good communication skills
    2、Minimum 1 year working experience in video game or market research company (game related). Candidates with experiences of game player researches or game localization projects in North American are preferred.
    3、 Strong abilities of logical analysis and user perception. Experienced with qualitative and quantitative research methods. Candidates with rich interviewing experiences is preferred.
    4、Enthusiastic with video games. Familiar with North America video game and pan-entertainment market.
    5、Skilled with different qualitative and quantitative research tools.
    (The job is based in Montreal (CA) . Apply with your personal video game experiences attached.)

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:项目管理中心

    工作性质:全职

    职位描述:

    1.协助中心对公司各个项目进行全方位Review,提出专业的项目管理建议和产品相关问题的解决方案
    2. 具备战略性和系统性的思考,结合公司业务,协助中心建立整套的AAA游戏项目管理框架;
    3. 对中心的AAA项目管理专业能力进行有效提升。

    职位要求:

    1. 热爱游戏;具备商务级别的中英文沟通能力;
    2. 大学本科以上学历,8年以上游戏研发项目管理经验,5年以上AAA游戏项目管理经验;
    3. 专业能力十分突出,有深厚的项目管理专业理论知识且热爱研究项目管理理论和实践;
    4. 精通项目管理知识体系,深入了解研发项目的特点;
    5. 熟悉敏捷项目管理,具有规范的项目管理实战技能;
    6. 具有良好的沟通、协调能力,擅长与复杂干系人进行沟通;
    7. 拥有PMP证书或Scrum Master认证优先。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的社区运营工作,挖掘游戏社区用户需求,运营内容及用户,制定运营策略促进用户增长活跃,为社区用户负责;
    2. 参与作者运营、社群运营,积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 具备平台思维,有用户、作者、内容运营经验,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性
    5、熟悉ACG、流行文化、Z世代优先.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的圈子运营工作,挖掘游戏玩家需求运营社区内容及用户,制定运营策略促进玩家在社区的增长活跃,为游戏圈子生态负责;
    2. 积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 5年以上运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 熟悉游戏玩家群体,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的圈子运营工作,挖掘游戏玩家需求运营社区内容及用户,制定运营策略促进玩家在社区的增长活跃,为游戏圈子生态负责;
    2. 积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;3. 熟悉游戏玩家群体,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责和非网易系游戏的社区运营工作,挖掘二次元用户需求,运营内容及用户,制定运营策略促进用户增长活跃,为社区用户负责;
    2. 有外部商务合作的相关经验,沟通能力强,制定合作方案并推进合作落地,跟进合作效果;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 具备平台思维,有用户、作者、内容运营经验,善于洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性
    5、熟悉ACG、流行文化、Z世代优先

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1、理解手游玩家需求及人群特征,识别增长点,运营各种增长玩法与手段,实现流量与用户的增长
    2、围绕用户生命周期,对用户增长、留存、活跃负责,善于识别游戏玩家来源渠道,挖掘增长空间
    3、熟悉数据分析,通过分析数据指标变化,优化增长策略及效率;
    4、能结合内部游戏挖掘增长机会,跨部门沟通合作,完成结果增长和业务推进迭代。

    职位要求:

    1. 有过主流平台作者、用户增长相关经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 熟悉用户画像、对社区/内容产品有较好的兴趣与理解;
    4. 有较强的沟通协调能力、执行力与自驱力
    5、熟悉ACG、流行文化、Z世代优先

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. 直接对应合作方,第一时间响应合作方的需求和询问
    2. 对合作方提出的正式项目需求,配合前端主美进行梳理和沟通
    3. 综合所有信息对合作方提出的美术需求,梳理成为正式的中文版项目需求文档
    4. 负责传达项目需求和反馈到中国团队,并负责释疑,确保项目信息的精确传递
    5. 负责接手中国团队的提交,并在前端主美审核后提交给客户。
    6. 配合中国团队,确保项目按时完成

    职位要求:

    经验要求: 0-2年工作经验
    学历要求:美国大学的美术或设计专业的中国留学生
    技能要求:
    1. 对游戏美术的各个领域都有一定了解,能理解合作方提出的需求
    2. 流利的英语沟通能力,可以和客户自如沟通
    3. 充分的中文沟通能力,可以把客户需求整理为中文文档,并准确传达到国内团队
    4. 条理性思维,可以对任务的时间节点进行跟进,确保按时完成
    其他要求:
    1. 需要每天和中国联络,考虑时差关系,最好位于在美国西海岸
    2. 工作时间:全职,要求在中国正常工作时间至少能工作3-4个小时

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.解决制作中的各种美术技术难题;研究游戏引擎相关美术实现技术手段,提供技术支持;
    2.结合效果和硬件平台限制,与程序、美术团队配合制定渲染效率优化方案;
    3.优化项目美术工作流程,制作相应美术工具或插件,提高工作效率和规范;
    4.对游戏内各美术元素从技术角度进行分析,并与程序实现美术相关要求;
    5.通过技术手段提高美术表现,优化美术资源;
    6.对美术开发相关人员进行培训。

    职位要求:

    1.有较好的美术专业能力,有较高的审美能力,熟悉游戏美术各类资源开发的流程和规范;
    2.具备UE4引擎使用经验,具有游戏相关项目经验;
    3.熟悉引擎渲染相关内容,熟悉Shader代码编写,材质制作等内容;
    4.熟悉3D美术制作工具如3DMax、Maya、Photoshop、Blender、Houdini等; 熟悉至少一种脚本语言;
    5.对策划及程序的工作方式有足够的了解,能较好地与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题;
    6.至少3年以上技术美术相关经验,具备次世代游戏项目开发经验优先。

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  • 所属部门:在线游戏事业部

    工作性质:全职

    职位描述:

    1、定向开展市场调研,建立行业信息库,监控和分析薪酬福利水平的内外部竞争性和公平性。
    2、对员工成长和薪酬福利动态进行跟踪和分析,结合各业务单元运营情况,评估薪酬的匹配性,并提供管理调控建议。
    3、支持业务团队薪酬激励方案的制定和优化,输出有价值的人才保留和激励建议,并负责实施。

    职位要求:

    1、本科以上学历,5年以上相关工作经验,互联网行业背景优先;
    2、思维严谨,具备优秀的逻辑思维能力、综合分析能力,数据处理能力强;
    3、有强烈的学习精神,注重团队协作,积极主动,沟通表达能力强;
    4、熟悉激励方法论,具备良好的薪酬福利管理、分析知识。

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    - 在前期和导演和策划沟通,每场过场需要的灯光效果,评估制作难度,提出灯光制作建议,挑选合适的colorkey
    - 结合ColorKey的效果制作过场动画的灯光RIG和标杆镜头
    - 批量灯光制作任务分发,日常灯光review,反馈,及制作指导
    - 根据日常操作需求,提出引擎内灯光工具需求,并配合测试
    - 有能力推动优化引擎内灯光制作流程,并提出解决方案
    - 有灯光效果Paint over绘制能力优先

    职位要求:

    - 有丰富的影视灯光制作经验,以及灯光反馈经验
    - 精通虚幻虚幻引擎的常规操作
    - 熟悉虚幻内的灯光,材质和定序器等板块
    - 熟悉动画资产的制作,能够诊断常见的模型,贴图,绑定相关的问题
    - 熟悉虚幻引擎内动画的导入
    - 熟悉虚幻引擎内的场景编辑
    - 有在虚幻引擎内排查问题的能力
    - 有较强的画面审美能力
    - 学习和解决问题的能力强
    - 组织,沟通,协调能力强
    - 自我管理及抗压能力强
    - 有手绘能力的优先

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  • 所属部门:神迹事业部

    工作性质:全职

    职位描述:

    1. 负责与中国大陆游戏开发团队对接,建立适应北美市场的玩家运营方案。
    2. 维护游戏Discord社区等玩家平台,汇总收集玩家反馈,定期输出社区分析。
    3. 推进游戏内功能与玩家社区的联动,制定相关功能需求并跟进开发。
    4. 结合产品测试及发布节点设计社区运营活动,主导运营推广团队提升社区玩家总人数及活跃人数。
    5. 发掘海外核心玩家,促进玩家参与UGC创造以及产品测试开发。

    1. Work with the development team, create a marketing strategy for North American players.
    2. Maintain player communities in Discord and other social media. Tract user feedback and provide analysis on regular basis.
    3. Develop in-game events for game communities, work with development staff to implement your idea.
    4. Design community events for players before the release of alphas, betas and the final product. Lead a marketing team to

    职位要求:

    1.有深厚的北美文化背景或英语母语人士,能够进行中文沟通者优先
    2.5年以上海外游戏运营相关工作经验,具备完整的北美游戏本地化项目经历和方法论积累,有3A项目工作经验者优先。
    3.深入了解Discord等欧美玩家社区,有自主社媒平台搭建能力者优先
    4.游戏爱好者,开放世界游戏、生存游戏、射击游戏资深玩家优先
    5.工作态度细心负责,善于沟通,具有创新思维,愿意接受工作中的挑战

    1. Native speakers of English or ethnic Chinese living abroad. Candidates who speak Chinese fluently are preferred.
    2. At least 5 years of experience in game marketing. Possess a special understanding of international marketing and is familiar with the procedures for localizing video games for the North American market. Experience in developing AAA games is a plus.
    3. Familiar with player communities such as Discord. Candidates with extensive experience in social media are preferred.
    4. Veteran gamer, familiar with open-world/survival/shooter games.
    5. Candidates should be ready to take on challenges, be innovative, and have strong communication skills.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    1、负责核心战斗相关系统的设计、制作及优化
    2、负责设计和制作枪械在游戏中实现的表现,完成引擎中配置和功能开发
    3、负责设计和跟进射击类型玩法和道具,撰写相关文档和跟进功能开发
    4、负责赛事相关系统的开发和维护,跟进游戏内实现效果
    5、持续关注战斗相关各个基础体验模块,进行体验优化和提升

    职位要求:

    1、热爱各类游戏,尤其是射击类游戏,FPS、TPS、单机射击游戏
    2、具有良好的沟通表达和逻辑思维能力
    3、工作细致,关注战斗表现,有极高的要求
    4、有较强的执行和推动能力,团队合作精神,抗压能力强
    5、参与过射击类游戏项目的战斗内开发者优先
    6、对各类枪械、武器和道具有爱好和总结的优先
    7、具备Unity或UE4引擎的使用经验优先

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  • 所属部门:在线游戏事业部

    工作性质:全职

    职位描述:

    1、负责游戏战斗、角色动作设计;
    2、对动作游戏设计感兴趣。

    职位要求:

    1、学习和掌握游戏引擎,熟悉unreal优先;
    2、主机游戏涉猎广泛,对ACT有深刻见解;
    3、角色动作的设计有丰富的知识和深刻的理解;
    4、对角色动画的制作有丰富知识;
    5、爱好二次元,对二次元ACT制作感兴趣。

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. Produce high-quality scene components according to project requirements.
    2. Lead and inspire the level art team, providing feedback, guidance, and mentorship
    3. Work with Artists and Designers to guarantee a unified look and quality bar across game environments.
    4. Visualize level development from initial ideation and concept to completion.
    5. You will support your team to create worlds, maps and large-scale environments.
    6. Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices.
    7. Work with external teams to ensure consistency and provide feedback
    8. Develop documents related to outsourcing production according to style and benchmarks and control the quality of outsourcing;
    9. Make relevant optimization, editing, effect tuning and other scene-related content according to project requirements;
    10. Cooperate with other links to optimize and modify related content such as production and editing;

    职位要求:

    1. Have good art skills and aesthetic ability; have the ability of model carving, texture drawing, production planning, resource optimization, engine editing, etc. for game scene production;
    2. Familiar with software 3DMAX (or maya), ZBrush, Photoshop, Substance painter, World Creator, UE4 and other related game production software;
    3. Familiar with the production process of PBR game scenes, and be able to quickly adapt and master projects with different realism and styles;
    4. For situations where the original painting is not specific, working with concept to create subjective design and tuning capabilities;
    5. Love games, have a persistent pursuit of game art, and have strong learning ability;
    6. Good learning and communication skills, serious and meticulous work, strict rules, a high sense of responsibility and teamwork spirit;
    7. Experience in UE4 game project development is preferred
    8. Experience building team from ground zero
    9. Compositional and visual storytelling skills.
    10. Photogrammetry experience

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  • 所属部门:战略研究中心

    工作性质:全职

    职位描述:

    1、针对北美本土用户展开用户测试与研究,测试早期开发阶段的产品的市场接受度,为产品的立项提供决策支持
    2、配合产品研发部门展开北美本土用户研究项目,解决产品研发或运营过程中的关键方向性问题,独立负责项目的需求拆解、分析框架搭建、调研项目管理与实施、数据回收和分析、报告撰写和输出对应解决方案
    3、监测北美游戏市场新品类、竞品及用户需求现状及趋势,结合调研提供具有潜力的立项方向建议
    4、 常用研究方式包括,玩家测试,访谈,问卷调查,桌面研究,焦点小组座谈会等

    1、 Organize game testing to assess market acceptance of our new games under early-stage development on North American market, provide strategic insights to support our game project initiation decision.
    2、 Cooperate with our development and publication team to conduct game player researches focus on North American Market to find out a clear direction for game development and publication.
    3、Design and conduct research projects individually, including but not limited to demand analysis, methods design, project implementation and management, data gathering and analyzing, report writing, to provide solutions to the research problems.
    4、Monitor the performance of new games and competitors on North American game market, catch up with the changes of user demands and market trends, provide suggestion on the potential directions for game project initiation.
    5、Research methods include but not limited to offline player testing, interview, survey, desk research and focus group meeting.

    职位要求:

    1、 有在北美3年以上的生活、留学或工作经历,英语听说读写流利,能够与北美玩家进行深入访谈
    2、 有1年及以上游戏公司或调研公司(游戏行业)工作经历,有游戏用户研究经验者或有在北美负责过游戏本地化项目经验者优先
    3、有较强的逻辑分析能力和用户洞察能力,熟悉市场研究定性定量方法,有丰富的深访经验者优先
    4、 热爱游戏,对北美游戏、泛文娱等市场较为熟悉
    5、 理解掌握多种定性、定量用户研究工具
    6、 工作地点为加拿大蒙特利尔,投递时请附上个人游戏经历

    1、Minimum 3 years experience of living, studying or working in North America. Fluent with English reading, writing and speaking. Good communication skills
    2、Minimum 1 year working experience in video game or market research company (game related). Candidates with experiences of game player researches or game localization projects in North American are preferred.
    3、 Strong abilities of logical analysis and user perception. Experienced with qualitative and quantitative research methods. Candidates with rich interviewing experiences is preferred.
    4、Enthusiastic with video games. Familiar with North America video game and pan-entertainment market.
    5、Skilled with different qualitative and quantitative research tools.
    (The job is based in Montreal (CA) . Apply with your personal video game experiences attached.)

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:市场与渠道中心

    工作性质:全职

    职位描述:

    Based anywhere in the US or Canada, you will be part of the global publishing team and will be responsible for coordinating the community development efforts of multiple PC and Consoles games from all over the world, with a specific focus on western communities (mainly NA and EU).

    Reporting to the Head of Publishing (based in Montreal, QC), you will co-manage the strategy for the players’ community with studios’ marketing teams, you will support them in fostering an honest and productive discussion with their respective game communities in western markets.

    As the very first Community Developer based in North America at NetEase for AAA PC and Consoles games, you will also be the in charge of creating a clear new process for all community topics on those titles. From early conception to post launch, you will be a key part of the team defining the role, objectives and process for community development in general in the group.

    About NetEase
    NetEase is a leader in the video game industry established 25 years ago in China. It was built on many stellar domestic successes mostly on mobile. In the past few years, the NetEase group started to expand its scope to include PC and Consoles titles for the worldwide market.

    Just this year, NetEase announced a partnerships with 3 major AAA teams in Japan (Toshiro Nagoshi, formerly executive producer of the Yakuza series / Grasshopper Manufacture led by Suda 51, known for No More Heroes and Shadow of the Damned / Hiroyuki Kobayashi formerly exec producer of the Resident Evil series at Capcom), it has also announced the creation of 3 major studios in North America (Jar of Sparks, led by HALO veterans / Netease Montreal which includes senior Ubisoft staff and Jackalope in Austin, led by Jack Emmert whose credits include Star Trek Online, Neverwinter and City of Heroes), and finally NeTease just unveiled its full purchase of Quantic Dream in France who are known for their incredible interactive story telling games (Heavy Rain, Detroit…). Those studios are added to the already numerous and skilled development teams in China, some of them already present on the PC/console market with innovative and unique games like Naraka: Bladepoint, a battle royale focused on melee combat.

    Responsibilities
    Raise awareness and drive community development topics in multiple internal studios
    1. As the main point of contact for all things related to community development in the western markets, you will work closely with marketing and design teams embedded in studios/projects.
    2. As the Community Developer you are expected to represent the western markets communities in the development process, by impacting the strategy when it comes to community. management first, but also by advising the developers on the game content (priorities, in game tools needs, etc.).
    3. Depending on the game and studio, your responsibilities can range from supporting the studio community team to directly managing the games’ community.

    Co-define a long term community management strategy and set of processes for western communities
    1. The NetEase Games group is focused on creating a whole new publishing workflow for AAA games on Consoles and PC, which are not traditional market segments for the group.
    2. As a Senior Community Developer you will assist and drive the conception and implementation of this workflow when it comes to community related topics, from early conception to post launch releases.

    Participate in growing the publishing team and its scope
    1. Because you would be the first Community Developer for PC and consoles based in western markets you will be a key part of its growth in the next few months (building a fully blown publishing team, propose priorities and key roles to be filled, influence the structure, etc.).

    职位要求:

    Qualifications
    1. Strong community management/development background (3+ years) in the video game industry.
    2. Genuine passion for video games.
    3. Excellent collaborative and communication skills allowing you to convince and align with major creative and technical stakeholders.
    4. Ideally already worked on setting up processes, tools and teams on community development topics in a video game environment.
    5. Experience in a fast growing and fast changing environment would be very helpful.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:在线游戏事业部

    工作性质:全职

    职位描述:

    职位描述
    1,负责游戏技能、角色动作设计
    2,负责技能动作以及效果的实装与调整
    3,负责敌人的设计与实装

    职位要求:

    1,学习和掌握游戏引擎,熟悉 unreal 能提供Demo优先
    2,主机游戏涉猎广泛,对回合制卡牌类/生存模拟类游戏有深刻见解
    3,有卡牌类游戏角色技能以及怪物AI的设计经验,能独立完成相关的配置工作
    4,爱好二次元,对二次元游戏制作感兴趣
    5,积极性向上,抗压能力强;有耐心,爱钻研技术;能使用日语沟通者优先

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  • 所属部门:市场与渠道中心

    工作性质:全职

    职位描述:

    --与集团总部团队合作,支持集团所有项目在韩国地区的发行及市场推广渠道拓展及维护工作
    --负责发行项目在渠道侧的管理和运营,执行总部战略计划,定期反馈渠道及项目合作报告
    --支持当地工作室的商务需求,代表网易集团参加各合作伙伴在当地举办的各项商务活动
    --关注市场舆论和业内消息,定期反馈市场动向,合作方消息和竞品动态。

    --Cooperate with headquarter's (China) teams to support the expansion of distribution channels and maintenance of all partnerships in Korea.
    --Responsible for the channel operation and management of all NetEase titles, implement the internal strategy and formulate regular channel reports and cooperation reports.
    --Support the inquiries from local studios, and represent NetEase Group to participate in all kinds of important business activities.
    --Focus on the local game market and the whole gaming industry, provide instant feedback to headquarters on market trends, partners and comp.

    职位要求:

    --本科及以上学历,5年以上工作经验,有丰富的游戏行业从业经验,热爱游戏,了解流行文化
    --流利的英语/中文听说读写能力
    --有大客户关系维护经验,具有优秀的执行力,团队协作能力和出色的沟通能力

    --Bachelor’s degree or above, more than 5 years of work experience, professional in game industry, have passion for games, familiar with entertainment culture and popular trends.
    --Fluent in English/Chinese as a working language.
    --Experienced in maintaining partnerships with major clients, self-driven and team player with excellent communication skills.

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  • 所属部门:在线游戏事业部

    工作性质:实习

    职位描述:

    (1)福利待遇:
    1.无需坐班,灵活兼职,时间可自行安排;
    2.推荐简历,皆有机会获得网易游戏精美周边,每成功入职1人即可获得300元以上的现金奖励,奖励可叠加且无上限;更有简历推荐奖金等丰厚福利等着你;
    3.表现优异的同学即可获得网易游戏开具的实习证明;
    4.优秀同学可直接获得网易实习机会(免面试);还有资深招聘大佬提供校招面试技巧培训、HR一对一指导,提高你的职场竞争力。
    (2)职位职责:
    1.信息收集:搭建与运营实习兼职/简历招聘等咨询群,为校企合作活动提供给力支持;
    2.信息发布:把招聘信息推广到微信、微博、校内BBS等各类你能想到的渠道;
    3.简历推荐:发掘身边的优秀同学并推荐TA的简历;
    4.活动支持:亲身参与大型校企活动策划执行全流程,如校招宣讲会等。

    职位要求:

    1.中国美术学院在校生,专业不限;
    2.有学生会/社团工作经历、社群运营/社媒运营经历的同学优先;
    3.活跃有激情,能有向上开拓多个渠道的能力者优先;
    4.有过校园大使相关经历的同学优先。

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  • 所属部门:运营中心

    工作性质:实习

    职位描述:

    (MMO游戏属性优先,简历投递可附上游戏经历~)
    1.负责赛事期间执行裁判/选手管理工作;
    2.配合主裁判进行执裁工作,游戏BP,文档记录等;
    3.配合主选管进行现场管理工作,首发名单记录,现场选手催场等。

    职位要求:

    职位要求
    1.有较强沟通能力和逻辑思维能力,富有团队精神和较强的责任感;
    2.热爱并熟悉MMO游戏,游戏内段位高者优先;
    3.有良好服务意识或志愿者经验者,或有电竞赛事执行经验者优先;
    4.必须实习3个月以上,一周出勤4天以上。

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  • 所属部门:在线游戏事业部

    工作性质:全职

    职位描述:

    工作职责
    1.对产品设计方向和最终品质把控和负责;
    2.充分调动团队相关成员积极性,促进团队良性发展和进步;
    3.负责游戏从开发到上线后的产品品质不断优化;
    4.负责对游戏的系统结构设计、框架设计及玩法系统设计等进行把控;
    5.负责团队的梯队建设和日常管理。

    职位要求:

    岗位要求:
    1.本科及以上学历;
    2.8年以上游戏制作经验,3年以上游戏产品核心团队管理经验;
    3.参与过至少一款成功游戏的完整制作过程;
    4.有能力将一个游戏从概念发展到最终成形的产品; 具备追求卓越的精神,有较好的创新能力、研究能力、团队协作和抗压能力;
    5.对射击品类游戏保持非常强烈的兴趣和关注度。

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色风格,输出角色制作模版和规范;
    2.具备角色原画设计能力,组织角色原画和角色制作人员开展工作;
    3.参与具体角色制作任务,审核外包提交的角色资源,指导外包制作;
    4.依据角色制作流程,参与审核;
    5.使用引擎编辑器控制角色最终游戏效果;
    6.积累和共享角色制作经验,编写课件并培养新人,分享设计经验。

    职位要求:

    1.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验;
    2.本科以上,美术相关类专业毕业,深厚的美术功底;
    3.三年以上角色制作经验,有主导团队开展设计工作经验者尤佳;
    4.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    5.有较强的责任心,工作投入度高,配合团队完成目标;
    6.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。

    该职位来源于hr.163.com,请跳转到该页面投递