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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    NetEase Game is looking for an experienced Art Director. You would work closely with Art Design Center Vice President and to own the design and production management for PC, Mobile and 3A console game project(s) for global market.

    The Art Director will set up a team and take a significant managerial role responsible for setting up the vision and direction of the team. He/She will consistently lead and improve art design professionalism to ensure Netease products are strongly competitive in global market.

    •Manage a team of full-cycle game art designers for PC, Moble, and 3A console project(s).
    •Foster positivity and team spirit to build a strong, cohesive team.
    •Identify and nurture new and existing high potential artists, participating in recruitment and planning for expansion and personnel career growth.
    •Lead and inspire creative processes within a team from concept to the final product, leveraging resources both internally and externally.
    •Focus on visual development and set the vision and quality bar for the team.
    •Regular art reviews to ensure quality, consistency and ensure the product meets the vision.
    •Demonstrate solid conceptual, visualization, and prototyping skills.
    •Expected to either create or follow existing art direction of games titles.
    •Help establish the art production pipeline, working closely with production, design, and engineering.
    •Instill best practices in the team and cross-studio through mentoring and sharing best practices.
    •Review artwork from the team and make sure deliverables meet expectations of the highest quality of artistic and technical standards.

    职位要求:

    •Bachelor’s degree in Arts, Graphic Design, or related major while outstanding portfolios and a proven industry record will also be considered.
    •10+ years of experience in 3A console game industry with track record background of managing a sizeable art team for successful console projects.
    •Strong command of full-cycle workflow from concept to production, including but not limited in User Interface, VFX, Modelling, Character Development, and Animation.
    •Strong aptitude in multiple traditional artistic disciplines to complement directorial credibility.
    •Highly organized individual with experience in managing creative teams and effective collaborators with other disciplines.
    •Passionate about game development and able to exercise game sensibility when making artistic decisions.
    •Inspiring communicator, able to steer the team to achieve awesome results.
    •In sync with current demands and with foresight into future trends and emerging technologies.
    •Experience working within game editors such as UE4 and Unity, for Console PC and mobile.
    •Awareness and record of creating games on time and within a budget.
    •Both self-organized and able to organize others, will have a good understanding of time management.
    •Good working knowledge of English is a must, and bilingual in Mandarin Chinese is an advantage.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色风格,输出角色原画设计模版和规范;
    2.具备一定的角色制作审核能力,组织角色原画和角色制作人员开展工作;
    3.参与具体角色设计任务,审核外包提交的角色设计稿,指导外包制作;
    4.依据角色原画设计流程,参与审核;
    5.使用引擎编辑器控制角色最终游戏效果;
    6.积累和共享角色设计经验,编写课件并培养新人,分享设计经验。

    1.企画やアートディレクターと連携し、ゲームのキャラクタースタイルを策定し、キャラクターの原画デザインのテンプレートと基準を作成する。 2.キャラクター制作及び審査能力を備え、キャラクターのデザイナーや制作スタッフをリードして作業を進める。
    3.具体的なキャラクターのデザインを担当し、外注会社が提出するキャラクターデザイン案のチェックと、外注制作の指導を担当する。
    4.キャラクターの原画デザインのプロセスに基づいて審査する。
    5.エンジンエディタを使用して、キャラクターのゲームでの最終効果をコントロールする。
    6.キャラクターデザインの経験を蓄積?共有し、資料を作り新人教育を担当する。デザイン経験を共有する。​

    职位要求:

    1.美术相关类专业毕业,深厚的美术功底;
    2.5年以上角色设计经验,具备一定的3D辅助能力,有主导团队开展设计工作经验者尤佳;
    3.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4.有较强的责任心,工作投入度高,配合团队完成目标;
    5.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。

    1.アート関連の専攻から卒業し、しっかりとしたアート知識やスキルを持っている方。
    2.5年以上のキャラクター制作経験があり、3D制作にもサポートできること。チームをリードしてデザインの業務を展開していた経験者の方が歓迎。
    3.強い総合的な分析力と革新力を持ち、リクエストを正確に理解し、効率的に完成する。
    4.強い責任感を持ち、仕事への投入度が高く、チームに合わせて目標を達成する。
    5.当ポジションに必要なソフトウェアをマスターし、強い学習能力を持ち、積極的に新しい技術を研究?勉強して仕事に活用する。
    6.ゲーム好きで、ゲーム体験に関心を持ち、当ポジションの業務で活躍しながら企画に合わせてゲーム体験を改善する。​

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色宣传风格,输出宣传模版和规范;
    2.具备良好的画师人脉,能为项目查找并聚拢适合的项目的优质画师资源。
    3.有较好的反馈画师经验。
    4.无不良言论及负能量。
    5.对第五人格有一定的了解优先。

    1.企画やアートディレクターと連携し、ゲームのキャラクター宣伝スタイルを策定し、宣伝用テンプレートと仕様を作成する
    2.いい人脈を持って、プロジェクトによってふさわしいアーティストを推薦し集めること
    3.アーティストへのフィードバック経験を持つ
    4.第五人格にある程度詳しい方が歓迎

    职位要求:

    1.美术相关类专业毕业,深厚的美术功底;
    2.3年以上宣传设计经验,具备一定的3D辅助能力,有主导团队开展设计工作经验者尤佳;
    3.有一定的社交媒体粉丝量优先。
    4.有较强的责任心,工作投入度高,配合团队完成目标;
    5.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。​

    1.アート関連の専攻から卒業し、しっかりとしたアート知識やスキルを持っている方
    2.3年以上の宣伝デザイナー経験を持っている上に、3D制作にもサポートできること。チームをリードしてデザインの業務を展開していた経験者の方が歓迎。
    3.一定量のソーシャルメディアフォロワーを持つことが望ましい。
    4.強い責任感を持ち、仕事への投入度が高く、チームに合わせて目標を達成する。
    5.当ポジションに必要なソフトウェアをマスターし、強い学習能力を持ち、積極的に新しい技術を研究&勉強して仕事に活用する。
    6.ゲーム好きで、ゲーム体験に関心を持ち、当ポジションの業務で活躍しながら企画に合わせてゲーム体験を改善する。​

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:协作办公平台部

    工作性质:全职

    职位描述:

    1. Lead the cross region IT projects such as IT infrastructure, networking, asset management and IT services related.
    2. Effectively coordinate internal and external resources locally and globally to achieve project targets.
    3. Report project status in data-based and visualized way to management team.
    4. Take charge of the project from product initiation to start of delivery approval.
    5. Ensure the project excution in compliant with company IT and security policy

    职位要求:

    1. 3+ years working experience in IT project management
    2. Good project management skills and experience of managing small/medium projects.
    3. Good people manage and experience in managing a team and different work streams.
    4. Knowledge in IT related such as : Netowrking, Asset management, weak-current, IT infrastructure,ITSM etc.
    5. Proved skills in leading, Coordinating, Communication and Presenting.
    6. Excellent English Skills in speaking and writing, fluent in Chinese speaking will be a plus
    7. Willing to accept short-term business trip

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:协作办公平台部

    工作性质:全职

    职位描述:

    1、Provide desktop/laptop support, including but not limited to Software/Hardware issue and reinstallation OS. Also participate in information security operation.
    2、Responsible for the construction and maintenance of the network and weak current system in the office, including switch and firewall configuration and tuning.
    3、Regularly assist each studio in IT matters for on-boarding/off-boarding staff, including computer preparation for new employees and computer recycling after employees leave.
    4、Assist each studio with computer hardware upgrades or replacements.
    5、Responsible for the maintenance of printer and conference equipment, provide conference support as request.
    6、Communicate with studios regularly, understand and collect their actual IT requirement.
    7、Responsible for the daily IT assets management and annual stock taking.
    8、IT device operation and maintenance, including but not limited to NAS, firewall, switch, router, AP configuration and tuning.
    9、Daily IT issue recording, technical document writing and sharing with team members.

    职位要求:

    1、Computer science or other related major.
    2、At least 2 years working experiences in IT or Internet areas.
    3、Master of computer hardware installation, troubleshooting and maintenance.
    4、Master of Windows command, strong troubleshooting skill in Windows OS.
    5、Good sense of customer service, responsibility, and execution.
    6、Strong sense of initiatives, cooperation and teamwork.
    7、Familiar with Linux scripting or Windows PowerShell, and use scripting to achieve some automation in daily support
    8、Master of English, good at Chinese, able to communicate with local team and China team fluently.
    9、Experience in construction and maintenance of weak current projects is preferred.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    • 和策划、程序、美术等职能一起建立完善高效的动画资源生产、清洗处理、效果优化的流程管线;
    • 与策划共同确定动作资源需求,通过动作捕捉及关键帧动画等生产方式制作符合质量标准的动作资源;
    • 帮助团队建立规范的动作资源质量审核标准,共同致力于提升动作表现效果;
    • 基于效果反馈,在3D DCC软件中实现各项动作资源的效果优化工具的开发与调试;
    • 负责现场动作捕捉跟进、动作捕捉资源的后处理效果优化;

    职位要求:

    • 具有丰富的写实风格动作游戏开发经验,熟悉动作资源制作与效果优化的流程;
    • 熟悉常见DCC软件动画流程,具有丰富的动画制作经验;
    • 熟悉角色动画和绑定相关的技术,对人物运动较为了解,了解Rigging技术,了解诸如IK,Ragdoll底层实现。
    • 很好的团队协作和沟通能力,较强的设计分析能力,能够活用引擎解决游戏开发实际问题;
    • 较强的自我推动力和抗压能力,有追求,热爱游戏开发;
    • 精通动作捕捉、数据精修、资源管理全流程,能够独立设计动作捕捉计划并完成现场跟进、质量把控与效果反馈;
    • 热爱足球,热爱体育运动;
    • 有高品质动作游戏项目经验,动画相关背景;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    1.负责海外TA的技术及人员管理、对技术美术的产出效果负责;对技术团队的能力专业提升负责;
    2.引入行业新技术,提升团队技术能力,对前沿的美术技术效果进行梳理并推广应用;
    3.与策划及程序进行项目协同开发,协助解决美术和程序间的技术问题,与团队中各部门职员保持较好的沟通协作状态;

    职位要求:

    1.具备5年以上的TA相关领域工作经验,熟悉游戏美术开发流程,项目经验丰富,至少有一款成功的项目经验。
    2.对TA知识有全面的理解,专业知识扎,实擅长总结思考,喜欢分享;
    3.为人热情有耐心,热爱分享,沟通协调能力好;逻辑清晰,自驱力强;
    技术要求:
    4.精通3D美术内容制作工具,包括:3DMax、Maya、Zbrush、XSI、Photoshop等。
    5. 精通至少一种主流游戏开发引擎,如:UnrealEngine、CryEngine、Unity3D等。
    6. 熟悉至少一种脚本语言,如:MaxScript、UnrealScript、Mel等。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 结合品类与用户群体特征,制定游戏专区运营规则及运营体系;
    2. 挖掘品类玩家需求,能够根据不同游戏玩家的需求,梳理出合适的品类运营策略,培养社区成长土壤;
    3. 灵活运用运营方式,有效激活用户,促进社区玩家群体增长;
    4、与游戏合作,共建游戏社区生态;

    职位要求:

    1. 本科及以上学历,5年以上社区运营经验;
    2. 至少对某一游戏大品类有资深的理解与认知;
    3. 具备良好的项目推进能力及玩家群体管理能力;
    4. 具备数据分析与理解能力。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • For this role, you will be an integral part of the art team's leadership group to help organize, grow, and guide artists across multiple disciplines and at various development levels.
    • Partner with the Art Leads and Supervisors for each art discipline to help develop individual artists for both short- and long-term career growth
    • Conduct regular one on ones to evaluate, align expectations and to help mentor and provide perspective for artists at various development levels
    • Collaborate with producers to help find growth opportunities, organize the team for maximum success and contribute to long term team planning
    • Communicating and docking with the design and technical team, formulate the work plan of the art team, and ensure the progress of the project.
    • Contribute to the recruitment process
    • Evaluate for and deliver annual performance reviews with the Leads group

    职位要求:

    Requirements:
    • A minimum of 3 years of art leadership, direction or management experience
    • Experience shipping at least one AAA game
    • Experience with the full development cycle (preproduction to ship) is a plus
    • Exceptional communication, organizational skills and ability to resolve conflict
    • Have rich creative practical experience and profound art skills, excellent art appreciation level and ability to appreciate game art, and be proficient in relevant design software;
    • Understand the game industry, be able to correctly understand the status and role of art in game development, have a certain understanding of how planning and programs work, and be able to coordinate project development with planning and programs;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • For this role, you will be an integral part of the art team's leadership group to help organize, grow, and guide artists across multiple disciplines and at various development levels.
    • Partner with the Art Leads and Supervisors for each art discipline to help develop individual artists for both short- and long-term career growth
    • Conduct regular one on ones to evaluate, align expectations and to help mentor and provide perspective for artists at various development levels
    • Collaborate with producers to help find growth opportunities, organize the team for maximum success and contribute to long term team planning
    • Communicating and docking with the design and technical team, formulate the work plan of the art team, and ensure the progress of the project.
    • Contribute to the recruitment process
    • Evaluate for and deliver annual performance reviews with the Leads group

    职位要求:

    Requirements:
    • A minimum of 3 years of art leadership, direction or management experience
    • Experience shipping at least one AAA game
    • Experience with the full development cycle (preproduction to ship) is a plus
    • Exceptional communication, organizational skills and ability to resolve conflict
    • Have rich creative practical experience and profound art skills, excellent art appreciation level and ability to appreciate game art, and be proficient in relevant design software;
    • Understand the game industry, be able to correctly understand the status and role of art in game development, have a certain understanding of how planning and programs work, and be able to coordinate project development with planning and programs;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    Responsibilities:
    • Research and develop tools for aiding AAA game art development Familiar with and have researched game engines
    • Responsible for fully understanding all aspects of game art requirements and problems and providing adequate technical support and solutions
    • Familiar with game engine tool development
    • Responsible for reaching better game art results and creating timely and effective technical research
    • Responsible for effectively communicating with developers to improve game efficiency and performance, overall appearance in high/mid/low configuration and reducing low performance thresholds

    职位要求:

    Requirements:
    • At least 5 years of game development, with at least 3 years of technical art experience
    • Experience in developing large scale, next generation game projects preferred
    • Possess a professional level art ability with a strong aesthetic understanding
    • Proficient understanding of game art resources and the production process
    • Possess PC/console game development experience
    • Possess an understanding of the game design and engineering processes
    • Able to coordinate with game designers and engineers to create procedures to help solve problems between art and tech
    • Able to create a positive and proactive communication approach between multiple departments
    • Self-driven with a strong logical reasoning ability
    • Proficiency in 3D art creation software, including SP, 3DMax, Maya, ZBrush, XSI, Photoshop, etc
    • Strong understanding of Shader logic and result improvement
    • Familiar with scripting and programming languages, possess strong research experience and understanding in PBR technology and Cel-shading
    • Responsive to learning and implementing new technologies and industry

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:战略研究中心

    工作性质:全职

    职位描述:

    1、针对北美本土用户展开用户测试与研究,测试早期开发阶段的产品的市场接受度,为产品的立项提供决策支持
    2、配合产品研发部门展开北美本土用户研究项目,解决产品研发或运营过程中的关键方向性问题,独立负责项目的需求拆解、分析框架搭建、调研项目管理与实施、数据回收和分析、报告撰写和输出对应解决方案
    3、监测北美游戏市场新品类、竞品及用户需求现状及趋势,结合调研提供具有潜力的立项方向建议
    4、 常用研究方式包括,玩家测试,访谈,问卷调查,桌面研究,焦点小组座谈会等

    1、 Organize game testing to assess market acceptance of our new games under early-stage development on North American market, provide strategic insights to support our game project initiation decision.
    2、 Cooperate with our development and publication team to conduct game player researches focus on North American Market to find out a clear direction for game development and publication.
    3、Design and conduct research projects individually, including but not limited to demand analysis, methods design, project implementation and management, data gathering and analyzing, report writing, to provide solutions to the research problems.
    4、Monitor the performance of new games and competitors on North American game market, catch up with the changes of user demands and market trends, provide suggestion on the potential directions for game project initiation.
    5、Research methods include but not limited to offline player testing, interview, survey, desk research and focus group meeting.

    职位要求:

    1、 有在北美3年以上的生活、留学或工作经历,英语听说读写流利,能够与北美玩家进行深入访谈
    2、 有1年及以上游戏公司或调研公司(游戏行业)工作经历,有游戏用户研究经验者或有在北美负责过游戏本地化项目经验者优先
    3、有较强的逻辑分析能力和用户洞察能力,熟悉市场研究定性定量方法,有丰富的深访经验者优先
    4、 热爱游戏,对北美游戏、泛文娱等市场较为熟悉
    5、 理解掌握多种定性、定量用户研究工具
    6、 工作地点为加拿大蒙特利尔,投递时请附上个人游戏经历

    1、Minimum 3 years experience of living, studying or working in North America. Fluent with English reading, writing and speaking. Good communication skills
    2、Minimum 1 year working experience in video game or market research company (game related). Candidates with experiences of game player researches or game localization projects in North American are preferred.
    3、 Strong abilities of logical analysis and user perception. Experienced with qualitative and quantitative research methods. Candidates with rich interviewing experiences is preferred.
    4、Enthusiastic with video games. Familiar with North America video game and pan-entertainment market.
    5、Skilled with different qualitative and quantitative research tools.
    (The job is based in Montreal (CA) . Apply with your personal video game experiences attached.)

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:项目管理中心

    工作性质:全职

    职位描述:

    1.协助中心对公司各个项目进行全方位Review,提出专业的项目管理建议和产品相关问题的解决方案
    2. 具备战略性和系统性的思考,结合公司业务,协助中心建立整套的AAA游戏项目管理框架;
    3. 对中心的AAA项目管理专业能力进行有效提升。

    职位要求:

    1. 热爱游戏;具备商务级别的中英文沟通能力;
    2. 大学本科以上学历,8年以上游戏研发项目管理经验,5年以上AAA游戏项目管理经验;
    3. 专业能力十分突出,有深厚的项目管理专业理论知识且热爱研究项目管理理论和实践;
    4. 精通项目管理知识体系,深入了解研发项目的特点;
    5. 熟悉敏捷项目管理,具有规范的项目管理实战技能;
    6. 具有良好的沟通、协调能力,擅长与复杂干系人进行沟通;
    7. 拥有PMP证书或Scrum Master认证优先。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的社区运营工作,挖掘游戏社区用户需求,运营内容及用户,制定运营策略促进用户增长活跃,为社区用户负责;
    2. 参与作者运营、社群运营,积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 具备平台思维,有用户、作者、内容运营经验,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性
    5、熟悉ACG、流行文化、Z世代优先.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的圈子运营工作,挖掘游戏玩家需求运营社区内容及用户,制定运营策略促进玩家在社区的增长活跃,为游戏圈子生态负责;
    2. 积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 5年以上运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 熟悉游戏玩家群体,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责网易社区型产品的圈子运营工作,挖掘游戏玩家需求运营社区内容及用户,制定运营策略促进玩家在社区的增长活跃,为游戏圈子生态负责;
    2. 积极协同各部门资源,制定方案实施策略,统筹业务,完成结果增长和业务推进迭代;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;3. 熟悉游戏玩家群体,通过调研及数据分析,洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1. 负责和非网易系游戏的社区运营工作,挖掘二次元用户需求,运营内容及用户,制定运营策略促进用户增长活跃,为社区用户负责;
    2. 有外部商务合作的相关经验,沟通能力强,制定合作方案并推进合作落地,跟进合作效果;
    3. 洞察社区用户特征,通过数据分析与调研,持续业务创新,迭代运营经验和沉淀业务标准;

    职位要求:

    1. 3年以上社区运营工作经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 具备平台思维,有用户、作者、内容运营经验,善于洞察用户需求和社区价值;
    4. 有较强的沟通协调能力、执行力与自驱力,具备良好的抗压性
    5、熟悉ACG、流行文化、Z世代优先

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大神事业部

    工作性质:全职

    职位描述:

    1、理解手游玩家需求及人群特征,识别增长点,运营各种增长玩法与手段,实现流量与用户的增长
    2、围绕用户生命周期,对用户增长、留存、活跃负责,善于识别游戏玩家来源渠道,挖掘增长空间
    3、熟悉数据分析,通过分析数据指标变化,优化增长策略及效率;
    4、能结合内部游戏挖掘增长机会,跨部门沟通合作,完成结果增长和业务推进迭代。

    职位要求:

    1. 有过主流平台作者、用户增长相关经验;
    2. 有完整的项目经验,善于从执行细节中发现问题并落实改进细则,并能对过往业务进行复盘总结方法论;
    3. 熟悉用户画像、对社区/内容产品有较好的兴趣与理解;
    4. 有较强的沟通协调能力、执行力与自驱力
    5、熟悉ACG、流行文化、Z世代优先

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. 直接对应合作方,第一时间响应合作方的需求和询问
    2. 对合作方提出的正式项目需求,配合前端主美进行梳理和沟通
    3. 综合所有信息对合作方提出的美术需求,梳理成为正式的中文版项目需求文档
    4. 负责传达项目需求和反馈到中国团队,并负责释疑,确保项目信息的精确传递
    5. 负责接手中国团队的提交,并在前端主美审核后提交给客户。
    6. 配合中国团队,确保项目按时完成

    职位要求:

    经验要求: 0-2年工作经验
    学历要求:美国大学的美术或设计专业的中国留学生
    技能要求:
    1. 对游戏美术的各个领域都有一定了解,能理解合作方提出的需求
    2. 流利的英语沟通能力,可以和客户自如沟通
    3. 充分的中文沟通能力,可以把客户需求整理为中文文档,并准确传达到国内团队
    4. 条理性思维,可以对任务的时间节点进行跟进,确保按时完成
    其他要求:
    1. 需要每天和中国联络,考虑时差关系,最好位于在美国西海岸
    2. 工作时间:全职,要求在中国正常工作时间至少能工作3-4个小时

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.解决制作中的各种美术技术难题;研究游戏引擎相关美术实现技术手段,提供技术支持;
    2.结合效果和硬件平台限制,与程序、美术团队配合制定渲染效率优化方案;
    3.优化项目美术工作流程,制作相应美术工具或插件,提高工作效率和规范;
    4.对游戏内各美术元素从技术角度进行分析,并与程序实现美术相关要求;
    5.通过技术手段提高美术表现,优化美术资源;
    6.对美术开发相关人员进行培训。

    职位要求:

    1.有较好的美术专业能力,有较高的审美能力,熟悉游戏美术各类资源开发的流程和规范;
    2.具备UE4引擎使用经验,具有游戏相关项目经验;
    3.熟悉引擎渲染相关内容,熟悉Shader代码编写,材质制作等内容;
    4.熟悉3D美术制作工具如3DMax、Maya、Photoshop、Blender、Houdini等; 熟悉至少一种脚本语言;
    5.对策划及程序的工作方式有足够的了解,能较好地与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题;
    6.至少3年以上技术美术相关经验,具备次世代游戏项目开发经验优先。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. Produce high-quality scene components according to project requirements.
    2. Lead and inspire the level art team, providing feedback, guidance, and mentorship
    3. Work with Artists and Designers to guarantee a unified look and quality bar across game environments.
    4. Visualize level development from initial ideation and concept to completion.
    5. You will support your team to create worlds, maps and large-scale environments.
    6. Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices.
    7. Work with external teams to ensure consistency and provide feedback
    8. Develop documents related to outsourcing production according to style and benchmarks and control the quality of outsourcing;
    9. Make relevant optimization, editing, effect tuning and other scene-related content according to project requirements;
    10. Cooperate with other links to optimize and modify related content such as production and editing;

    职位要求:

    1. Have good art skills and aesthetic ability; have the ability of model carving, texture drawing, production planning, resource optimization, engine editing, etc. for game scene production;
    2. Familiar with software 3DMAX (or maya), ZBrush, Photoshop, Substance painter, World Creator, UE4 and other related game production software;
    3. Familiar with the production process of PBR game scenes, and be able to quickly adapt and master projects with different realism and styles;
    4. For situations where the original painting is not specific, working with concept to create subjective design and tuning capabilities;
    5. Love games, have a persistent pursuit of game art, and have strong learning ability;
    6. Good learning and communication skills, serious and meticulous work, strict rules, a high sense of responsibility and teamwork spirit;
    7. Experience in UE4 game project development is preferred
    8. Experience building team from ground zero
    9. Compositional and visual storytelling skills.
    10. Photogrammetry experience

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:战略研究中心

    工作性质:全职

    职位描述:

    1、针对北美本土用户展开用户测试与研究,测试早期开发阶段的产品的市场接受度,为产品的立项提供决策支持
    2、配合产品研发部门展开北美本土用户研究项目,解决产品研发或运营过程中的关键方向性问题,独立负责项目的需求拆解、分析框架搭建、调研项目管理与实施、数据回收和分析、报告撰写和输出对应解决方案
    3、监测北美游戏市场新品类、竞品及用户需求现状及趋势,结合调研提供具有潜力的立项方向建议
    4、 常用研究方式包括,玩家测试,访谈,问卷调查,桌面研究,焦点小组座谈会等

    1、 Organize game testing to assess market acceptance of our new games under early-stage development on North American market, provide strategic insights to support our game project initiation decision.
    2、 Cooperate with our development and publication team to conduct game player researches focus on North American Market to find out a clear direction for game development and publication.
    3、Design and conduct research projects individually, including but not limited to demand analysis, methods design, project implementation and management, data gathering and analyzing, report writing, to provide solutions to the research problems.
    4、Monitor the performance of new games and competitors on North American game market, catch up with the changes of user demands and market trends, provide suggestion on the potential directions for game project initiation.
    5、Research methods include but not limited to offline player testing, interview, survey, desk research and focus group meeting.

    职位要求:

    1、 有在北美3年以上的生活、留学或工作经历,英语听说读写流利,能够与北美玩家进行深入访谈
    2、 有1年及以上游戏公司或调研公司(游戏行业)工作经历,有游戏用户研究经验者或有在北美负责过游戏本地化项目经验者优先
    3、有较强的逻辑分析能力和用户洞察能力,熟悉市场研究定性定量方法,有丰富的深访经验者优先
    4、 热爱游戏,对北美游戏、泛文娱等市场较为熟悉
    5、 理解掌握多种定性、定量用户研究工具
    6、 工作地点为加拿大蒙特利尔,投递时请附上个人游戏经历

    1、Minimum 3 years experience of living, studying or working in North America. Fluent with English reading, writing and speaking. Good communication skills
    2、Minimum 1 year working experience in video game or market research company (game related). Candidates with experiences of game player researches or game localization projects in North American are preferred.
    3、 Strong abilities of logical analysis and user perception. Experienced with qualitative and quantitative research methods. Candidates with rich interviewing experiences is preferred.
    4、Enthusiastic with video games. Familiar with North America video game and pan-entertainment market.
    5、Skilled with different qualitative and quantitative research tools.
    (The job is based in Montreal (CA) . Apply with your personal video game experiences attached.)

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:市场与渠道中心

    工作性质:全职

    职位描述:

    Based anywhere in the US or Canada, you will be part of the global publishing team and will be responsible for coordinating the community development efforts of multiple PC and Consoles games from all over the world, with a specific focus on western communities (mainly NA and EU).

    Reporting to the Head of Publishing (based in Montreal, QC), you will co-manage the strategy for the players’ community with studios’ marketing teams, you will support them in fostering an honest and productive discussion with their respective game communities in western markets.

    As the very first Community Developer based in North America at NetEase for AAA PC and Consoles games, you will also be the in charge of creating a clear new process for all community topics on those titles. From early conception to post launch, you will be a key part of the team defining the role, objectives and process for community development in general in the group.

    About NetEase
    NetEase is a leader in the video game industry established 25 years ago in China. It was built on many stellar domestic successes mostly on mobile. In the past few years, the NetEase group started to expand its scope to include PC and Consoles titles for the worldwide market.

    Just this year, NetEase announced a partnerships with 3 major AAA teams in Japan (Toshiro Nagoshi, formerly executive producer of the Yakuza series / Grasshopper Manufacture led by Suda 51, known for No More Heroes and Shadow of the Damned / Hiroyuki Kobayashi formerly exec producer of the Resident Evil series at Capcom), it has also announced the creation of 3 major studios in North America (Jar of Sparks, led by HALO veterans / Netease Montreal which includes senior Ubisoft staff and Jackalope in Austin, led by Jack Emmert whose credits include Star Trek Online, Neverwinter and City of Heroes), and finally NeTease just unveiled its full purchase of Quantic Dream in France who are known for their incredible interactive story telling games (Heavy Rain, Detroit…). Those studios are added to the already numerous and skilled development teams in China, some of them already present on the PC/console market with innovative and unique games like Naraka: Bladepoint, a battle royale focused on melee combat.

    Responsibilities
    Raise awareness and drive community development topics in multiple internal studios
    1. As the main point of contact for all things related to community development in the western markets, you will work closely with marketing and design teams embedded in studios/projects.
    2. As the Community Developer you are expected to represent the western markets communities in the development process, by impacting the strategy when it comes to community. management first, but also by advising the developers on the game content (priorities, in game tools needs, etc.).
    3. Depending on the game and studio, your responsibilities can range from supporting the studio community team to directly managing the games’ community.

    Co-define a long term community management strategy and set of processes for western communities
    1. The NetEase Games group is focused on creating a whole new publishing workflow for AAA games on Consoles and PC, which are not traditional market segments for the group.
    2. As a Senior Community Developer you will assist and drive the conception and implementation of this workflow when it comes to community related topics, from early conception to post launch releases.

    Participate in growing the publishing team and its scope
    1. Because you would be the first Community Developer for PC and consoles based in western markets you will be a key part of its growth in the next few months (building a fully blown publishing team, propose priorities and key roles to be filled, influence the structure, etc.).

    职位要求:

    Qualifications
    1. Strong community management/development background (3+ years) in the video game industry.
    2. Genuine passion for video games.
    3. Excellent collaborative and communication skills allowing you to convince and align with major creative and technical stakeholders.
    4. Ideally already worked on setting up processes, tools and teams on community development topics in a video game environment.
    5. Experience in a fast growing and fast changing environment would be very helpful.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:市场与渠道中心

    工作性质:全职

    职位描述:

    --与集团总部团队合作,支持集团所有项目在韩国地区的发行及市场推广渠道拓展及维护工作
    --负责发行项目在渠道侧的管理和运营,执行总部战略计划,定期反馈渠道及项目合作报告
    --支持当地工作室的商务需求,代表网易集团参加各合作伙伴在当地举办的各项商务活动
    --关注市场舆论和业内消息,定期反馈市场动向,合作方消息和竞品动态。

    --Cooperate with headquarter's (China) teams to support the expansion of distribution channels and maintenance of all partnerships in Korea.
    --Responsible for the channel operation and management of all NetEase titles, implement the internal strategy and formulate regular channel reports and cooperation reports.
    --Support the inquiries from local studios, and represent NetEase Group to participate in all kinds of important business activities.
    --Focus on the local game market and the whole gaming industry, provide instant feedback to headquarters on market trends, partners and comp.

    职位要求:

    --本科及以上学历,5年以上工作经验,有丰富的游戏行业从业经验,热爱游戏,了解流行文化
    --流利的英语/中文听说读写能力
    --有大客户关系维护经验,具有优秀的执行力,团队协作能力和出色的沟通能力

    --Bachelor’s degree or above, more than 5 years of work experience, professional in game industry, have passion for games, familiar with entertainment culture and popular trends.
    --Fluent in English/Chinese as a working language.
    --Experienced in maintaining partnerships with major clients, self-driven and team player with excellent communication skills.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:运营中心

    工作性质:实习

    职位描述:

    (MMO游戏属性优先,简历投递可附上游戏经历~)
    1.负责赛事期间执行裁判/选手管理工作;
    2.配合主裁判进行执裁工作,游戏BP,文档记录等;
    3.配合主选管进行现场管理工作,首发名单记录,现场选手催场等。

    职位要求:

    职位要求
    1.有较强沟通能力和逻辑思维能力,富有团队精神和较强的责任感;
    2.热爱并熟悉MMO游戏,游戏内段位高者优先;
    3.有良好服务意识或志愿者经验者,或有电竞赛事执行经验者优先;
    4.必须实习3个月以上,一周出勤4天以上。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. Produce high-quality scene components according to project requirements;
    2. Develop documents related to outsourcing production according to style and benchmarks and control the quality of outsourcing;
    3. Make relevant optimization, editing, effect tuning and other scene-related content according to project requirements;
    4. Cooperate with other links to optimize and modify related content such as production and editing;

    职位要求:

    1. Have good art skills and aesthetic ability; have the ability of model carving, texture drawing, production planning, resource optimization, engine editing, etc. for game scene production;
    2. Familiar with software 3DMAX (or maya), ZBrush, Photoshop, Substance painter, World Creator, UE4 and other related game production software;
    3. Familiar with the production process of PBR game scenes, and be able to quickly adapt and master projects with different realism and styles;
    4. For situations where the original painting is not specific, a certain amount of subjective design and tuning capabilities are required;
    5. Love games, have a persistent pursuit of game art, and have strong learning ability;
    6. Good learning and communication skills, serious and meticulous work, strict rules, a high sense of responsibility and teamwork spirit;
    7. Experience in UE4 game project development is preferred

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、擅长多种风格的3D动作设计制作及引擎相关工作;
    2、参与具体动作设计任务,审核外包提交的动作资源;
    3、负责设计游戏中的角色的动作,对游戏角色的运动规律有深入的分析了解和制作经验;
    4、需要与其他同事紧密合作,定游戏动作风格,输出动作设计模版和规范。

    职位要求:

    1、良好的动画设计基础,对于人物.动物的肢体动作.运动节奏有较强的理解能力。
    2、想象力丰富,有很好的动作设计能力,展现流畅.生动的动作效果。
    3、有良好的团队合作意识,易沟通协作。
    4、对动作游戏比较熟悉,对游戏动作打击感有较深的理解。
    5、具备3-5年以上大型游戏动作设计经验,熟练使用maya。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Be a driving force in the Art Department to create immersive game environments and a cast of iconic characters in a variety of genres and styles
    • Sketch your original ideas and solve every sort of visual challenge while respecting the projects style-guide and the restrictions of the medium
    • Polish your work to the highest possible quality for 3D production
    • Seek feedback proactively and share your experience and knowledge freely
    • Create characters and environments alike, it’s ok to have a preference
    • Communicate frequently with the Art Team overseas and our partners in Guangzhou

    职位要求:

    • Excellent draftsmanship to showcase ideas without effort
    • Strong fundamentals of anatomy, character design, perspective, composition and the lighting of materials and form
    • Curiosity for multiple genres from Military, Sci-Fi to Fantasy
    • Multiple games shipped and experience of the Concept Artist’s role in several production stages is greatly appreciated
    • Ability to think 3D and knowledge of how your work translates into the game
    • Experience with 3D software is a plus
    • Value working with specific styles, including a style set by another artist or Art Director, and mentor other concept artists to strengthen our new team
    • Be a true team player and help others succeed
    • Know your Digital Drawing Software inside out and how to work in collaboration with other artists
    • Professional level of organization and self-motivation

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色风格,输出角色制作模版和规范;
    2.具备角色原画设计能力,组织角色原画和角色制作人员开展工作;
    3.参与具体角色制作任务,审核外包提交的角色资源,指导外包制作;
    4.依据角色制作流程,参与审核;
    5.使用引擎编辑器控制角色最终游戏效果;
    6.积累和共享角色制作经验,编写课件并培养新人,分享设计经验。

    职位要求:

    1.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验;
    2.本科以上,美术相关类专业毕业,深厚的美术功底;
    3.三年以上角色原画设计经验,有主导团队开展设计工作经验者尤佳;
    4.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    5.有较强的责任心,工作投入度高,配合团队完成目标;
    6.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    1.制定产品在日本地区的新进、留存、活跃、口碑、收入,等方面的目标,并将目标细化,协助并跟进团队成员执行;
    2.根据用户数据、社区行为和市场调研,分析游戏用户需求,跟踪用户属性及行为变化,结合市场变化,制定用户运营规划与运营策略及商业化策略;
    3.协同本团队和不同团队共同达成项目目标;
    4.定期与日本玩家进行线上线下沟通,针对日本市场提出有效的优化,本地化建议

    职位要求:

    1.3年以上运营策划工作经验;
    2.有很好的用户需求捕捉能力以及数据分析能力,较强的沟通能力和抗压能力;
    3.对数据敏感,有缜密的分析总结能力,懂得利用数据分析工具分析活动效果;
    4. 熟悉日本游戏市场和用户,日语流利者优先。

    该职位来源于hr.163.com,请跳转到该页面投递