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  • 所属部门:天下事业部

    工作性质:全职

    职位描述:

    1、负责美术技术相关的研究,解决美术人员日常遇到的各种技术问题
    2、根据具体职能,完成渲染开发、程序化生成或其他美术效果的实现及性能优化
    3、熟悉并研究引擎各项功能,帮助美术人员高效的使用引擎,并根据项目的需求制作各种提升生产效率的插件
    4、充分了解美术各环节开发中的需求和问题,与美术、程序紧密结合,提供足够的技术支持
    5、根据项目开发中策划、美术和程序的变化,不断维护、优化美术工作流,依据性能测试制定美术资源开发的技术规范
    6、编写文档,参与TA技术库的建设

    职位要求:

    1、具备较好审美和美学功底,对光影、色彩、动态具有明确的理解和辨识能力,精通于游戏美术各类资源开发的流程和规范
    2、具有良好团队协作精神、沟通能力和较好的产品思维,对策划及程序的工作方式有足够的了解,能较好的与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题
    3、精通至少一种主流游戏开发引擎:如Unity3D、Unreal等
    4、熟悉设计模式等计算机基础知识,精通至少一种面向对象的编程语言,如C#、C++等
    5、深入理解实时引擎工作原理,理解美术效果的效率瓶颈并掌握优化方法
    6、(渲染向)掌握计算机图形学的基础知识,对图形学中的光照模型及线性代数有较深了解,熟悉GLSL或HLSL,能用Shader实现光影渲染及其他预期效果
    7、(程序化生成向)精通Houdini,对HDA有较强设计能力,了解其在游戏行业的应用,并在Houdini中有过插件开发经验
    8、(工具向)精通DCC和Unreal插件开发,熟悉DCC软件及商用引擎的使用,熟悉算法、数据结构及设计模式等软件开发的基础知识
    9、(美术向)能制作效果并改进PBR或手绘生产流程,有shader代码相关技能,熟悉主流引擎和相关技术软件. 熟悉SubstanceDesigner制作流程者优先.
    10、加分项:较强手绘能力

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、负责二次元游戏项目核心功能与重点活动视觉设计,提升项目UED资产设计品质(尖叫度和上线前版本内容设计)
    2、设计提案中的相关VX、美术等产出推进

    职位要求:

    1、具有良好手绘能力和审美,擅长长概念风格设计,分镜设计能力,具备快速出小稿的能力,且能深入刻画细节
    2、熟悉二次元游戏文化,并有相关设计经验,有东方日式的项目设计经验优先,了解阴阳师系列故事背景,对日本文化有深刻的研究,(可兼顾其他二次元项目)
    3、具备交互理解和一定设计能力,能较好的与策划、程序等沟通

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:大话事业部

    工作性质:全职

    职位描述:

    1.负责公司手游项目美术团队技术、人员管理、工作进度和质量的统筹工作,保证游戏美术工作顺利完成;
    2.手游项目整体风格的制定及把控,负责审核项目美术资源;
    3.能够独立担当设计任务,负责手游项目的角色、场景概念的主要设计;
    4.负责与策划和程序部门沟通与对接,制定美术团队的工作计划、保障项目进度。

    职位要求:

    1.本科及以上学历,3年以上游戏行业美术工作经验,至少参与过2款完整的手游项目开发,一年以上手游主美岗位工作经验;
    2.有丰富的创作实践经验和深厚的美术功底,优秀的美术欣赏水平及对游戏美术的鉴赏能力,熟练掌握相关设计软件;
    3.了解游戏产业,能够正确理解美术在游戏开发中的地位和作用,对策划及程序的工作方式有一定的了解,能很好地与策划和程序进行项目协同开发;
    4.做事认真细致,精益求精,具有高度责任感和团队合作精神;
    5.有良好的沟通协调能力和执行能力,善于与制作团队的程序、策划合作和沟通。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    As Level Artist, you will fully participate in game development, create immersive levels in a variety of genres and styles, and play an integral role in NetEase Games Art Design Centre. You will be able to join the co-development projects from excellent game studios worldwide and tap into your talents and abilities.

    Responsibilities:
    •Work closely with global studios and internal teams in NetEase;
    •Complete all the relevant production and integration to environmental assets to enhance quality;
    •Work in collaboration with Art Director, Designer, Concept Artist, and other related roles to complete tasks very well according to the approved production plan;
    •Enhance the overall visual and artistic atmosphere by combining materials, lighting, and other means;
    •Support the concept team by effectively validating the early designs;
    •Ask for feedback proactively and share as much experience and knowledge as possible;
    •Enhance the asset quality in line with the technical constraints of game engine;
    •Support the Lead in directing and advancing the team to achieve the desired art style;
    •Coordinate the needs of all parties in the multi-regional collaborative development to move forward;
    •Maintain long-term relationships with team members from global studios.

    职位要求:

    •Shipped a minimum of 3 AAA games as Senior Level Artist;
    •Big picture thinking: you are able to promote the development efficiency and quality with all disciplines;
    •Solid understanding of aesthetics in a variety of genres including military, sci-fi, modern, medieval, and fantasy;
    •Ability to sketch and quickly translate visual ideas for internal teams and partners;
    •Lots of experience based on the mainstream engines;
    •Ability to optimize the level production process for the team or project;
    •Knowledge of production processes for various 3D assets and using them to the best effect in the engine;
    •Strong organizational skills, self-motivation, and ownership;
    •Ability to articulate ideas throughout development.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    As a 3D Character Artist, you will be able to participate in the full game development process, creating high quality 3D game characters of all genres and styles, and be an integral driving force in the NetEase Art Center. If you have the opportunity to join NetEase, you can be involved in joint development projects with great game studios all over the world and be able to utilize your talents and abilities to the fullest.

    Job responsibilities:
    -Work closely with global studios and NetEase's internal team, complete various character development and production related work independently, and improve product quality
    -Cooperate with art directors, animators, concept artists, VFX artists and game designer to deliver well according to production schedules approved by management
    -Ability to create quality character models from original drawings in both realistic and hand-drawn styles
    -Support the concept team to effectively validate pre-design work
    -Proactively seek feedback and share your experience and knowledge freely
    -Effectively improve the quality of character representation in the engine within the technical constraints of the game engine
    -Assist the Leader in directing and advancing the team in line with the art style required for the project
    -Maintain long-term relationships with team members from other global studios

    职位要求:

    Job Requirements:
    -Being a senior character artist with at least 3 AAA games in development
    -Able to drive upstream and downstream development efficiency and quality with an overall development awareness
    -Proficient in creating high quality character models using mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, etc.
    -Very deep understanding and knowledge of human form, anatomy and musculature
    -Familiarity with skinning, weighting and other related technical processes is required in animation
    -Adept at sculpting high precision character models using Zbrush
    -Ability to texture in SP and Photoshop
    -Experience in production based on major engines and the ability to tune character production processes for teams or projects
    -Professional organisation skills, self-motivated and a strong desire to take ownership
    -Some sketching ability to quickly communicate visual ideas to internal teams and partners

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.解决制作中的各种美术技术难题;研究游戏引擎相关美术实现技术手段,提供技术支持;
    2.结合效果和硬件平台限制,与程序、美术团队配合制定渲染效率优化方案;
    3.优化项目美术工作流程,制作相应美术工具或插件,提高工作效率和规范;
    4.对游戏内各美术元素从技术角度进行分析,并与程序实现美术相关要求;
    5.通过技术手段提高美术表现,优化美术资源;
    6.对美术开发相关人员进行培训;

    职位要求:

    1.有较好的美术专业能力,有较高的审美能力,熟悉游戏美术各类资源开发的流程和规范;
    2.具备UE4引擎、Unity引擎使用经验,具有游戏相关项目经验;
    3.熟悉引擎渲染相关内容,熟悉Shader代码编写,材质制作等内容;
    4.熟悉3D美术制作工具如3DMax、Maya、Photoshop、Blender、Houdini等; 熟悉至少一种脚本语言;
    5.对策划及程序的工作方式有足够的了解,能较好地与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题;
    6.至少1年以上技术美术相关经验,具备次世代游戏项目开发经验优先;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、配合产品美术总监制定游戏角色风格,输出角色制作模版和规范;
    2、具备角色原画设计能力,组织角色原画和角色制作人员开展工作;
    3、参与具体角色制作任务,审核外包提交的角色资源,指导外包制作;
    4、依据角色制作流程,参与审核;
    5、使用引擎编辑器控制角色最终游戏效果;
    6、积累和共享角色制作经验,编写课件并培养新人,分享设计经验。

    职位要求:

    1、热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验;
    2、本科以上,美术相关类专业毕业,深厚的美术功底;
    3、3年以上角色制作经验,有主导团队开展设计工作经验者尤佳;
    4、有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    5、有较强的责任心,工作投入度高,配合团队完成目标;
    6、 熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    动画向:
    1、能够按照产品和项目宣传的需要,按照工作计划,按时按质按量完成项目所需的动作设计、动作制作,提交工作;
    2、辅助编导同事还原剧本和故事板设计,设计精彩构图和相机动画制作layout,大致做出角色动作示意、节奏、以及简单的特效示意,有助于编导和产品对片子做出预判;
    3、在layout基础上,设计角色动作,制作精彩的动作表演,表现出动作力度、重量感、角色情绪、镜头冲击力等的细节制作;
    4、对绑定有一定基础,可以在动画制作中迅速掌握控制器用法,能用约束、变形器等工具辅助动画制作;
    5、动画通过后能用簇或者其他变形器对动画修好穿帮的地方,修穿帮的位置符合结构变形造型,也符合美感要求;
    6、对外包提交的动画能给出准确的修改建议,对于外包无法深入的动画制作,能进行回收修改;
    7、能根据设定还原pose,制作出符合角色情绪、气质的pose,也能根据情境、人物性格等设计pose。

    绑定向:
    1、能够按照产品和项目宣传的需要,按照工作计划,按时按质按量完成项目所需的动画绑定、pose绑定,场景、道具绑定;
    2、根据角色体形正确搭建骨骼,创建符合动画师习惯,方便操作的控制器以及动作设置;
    3、创建细节丰富的表情目标体,并且设置简洁全面的控制器进行控制;
    4、对特殊的生物或者场景能设计合理的绑定方式,例如刚体、布料或者肌肉绑定;
    5、能对文件进行优化,加快文件控制、运行速度;
    6、权重、变形合理美观,符合动作形变要求之外能兼顾造型正确、美观;
    7、有较强的开发和问题解决能力,能制作提高效率减少问题的插件或表达式。

    职位要求:

    1、能够按照产品和项目宣传的需要,按照工作计划,按时按质按量完成项目所需的动画绑定、pose绑定,场景、道具绑定;
    2、根据角色体形正确搭建骨骼,创建符合动画师习惯,方便操作的控制器以及动作设置;
    3、创建细节丰富的表情目标体,并且设置简洁全面的控制器进行控制;
    4、对特殊的生物或者场景能设计合理的绑定方式,例如刚体、布料或者肌肉绑定;
    5、能对文件进行优化,加快文件控制、运行速度;
    6、权重、变形合理美观,符合动作形变要求之外能兼顾造型正确、美观;
    7、有较强的开发和问题解决能力,能制作提高效率减少问题的插件或表达式。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    职位描述
    1. 研究游戏项目中美术内容制作的各项工具使用;
    2. 熟悉并研究游戏引擎的各项功能使用;
    3. 充分了解美术各环节开发中的需求和问题,提供足够的技术支持;
    4. 根据项目开发中策划、美术和程序的变化,不断性维护游戏美术内容开发流程、规范,以及引擎工具的使用;
    5. 推动跟进程序编写和维护游戏引擎功能(美术相关)使用、游戏美术资源开发的技术文档。

    职位要求:

    职位要求
    1. 大专(含大专)以上学历,有较好的美术专业能力,有较高的审美能力,精通于游戏美术各类资源开发的流程和规范;
    2. 对策划及程序的工作方式有足够的了解,能较好地与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题;
    3. 能够与团队中各部门职员保持较好的沟通协作状态,有较好的逻辑思维能力,善于管理与自我管理,有较强的自主能动力,抗压能力;
    4. 精通3D美术内容制作工具,包括:3DMax、Maya、Zbrush、Photoshop等;
    5. 精通至少一种主流游戏开发引擎,如:UnrealEngine、CryEngine、Unity3D等;
    6. 熟悉至少一种脚本或编程语言,如:MaxScript、C++、UnrealScript、Mel等;
    7. 至少2年及以上技术美术相关工作经验。具备大型次世代游戏项目开发经验者优先。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    职位描述
    1. 研究游戏项目中美术内容制作的各项工具使用;
    2. 熟悉并研究游戏引擎的各项功能使用;
    3. 充分了解美术各环节开发中的需求和问题,提供足够的技术支持;
    4. 根据项目开发中策划、美术和程序的变化,不断性维护游戏美术内容开发流程、规范,以及引擎工具的使用;
    5. 推动跟进程序编写和维护游戏引擎功能(美术相关)使用、游戏美术资源开发的技术文档。

    职位要求:

    1、具备较好审美和美学功底,对光影、色彩、动态具有明确的理解和辨识能力,精通于游戏美术各类资源开发的流程和规范
    2、具有良好团队协作精神、沟通能力和较好的产品思维,对策划及程序的工作方式有足够的了解,能较好的与策划和程序进行项目协同开发,协助解决美术和程序间的技术问题
    3、精通至少一种主流游戏开发引擎:如Unity3D、Unreal等
    4、熟悉设计模式等计算机基础知识,精通至少一种面向对象的编程语言,如C#、C++等
    5、深入理解实时引擎工作原理,理解美术效果的效率瓶颈并掌握优化方法
    6、(渲染向)掌握计算机图形学的基础知识,对图形学中的光照模型及线性代数有较深了解,熟悉GLSL或HLSL,能用Shader实现光影渲染及其他预期效果
    7、(程序化生成向)精通Houdini,对HDA有较强设计能力,了解其在游戏行业的应用,并在Houdini中有过插件开发经验
    8、(工具向)精通DCC和Unreal插件开发,熟悉DCC软件及商用引擎的使用,熟悉算法、数据结构及设计模式等软件开发的基础知识
    9、(美术向)能制作效果并改进PBR或手绘生产流程,有shader代码相关技能,熟悉主流引擎和相关技术软件. 熟悉SubstanceDesigner制作流程者优先.
    10、加分项:较强手绘能力

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Direct involvement with visual feature planning and creative vision
    • Represent the development team as an advocate for visual feature goals and quality standards when working with partner artists and art tech groups
    • Create comprehensive briefs for internal and external art teams
    • Lead visual prototyping initiatives for your feature areas
    • Daily art direction of visual features
    • Provide mentorship to your art team and ensure a positive, healthy working relationship
    • Contribute to the Style and Tone documentation for your feature areas
    • Oversee AAA art creation workflows and suggest improvements when needed

    职位要求:

    • Expertise in at least one 3D domain (environments, characters, lighting, visual effects, concept art) and proficiency or developing proficiency in the others
    • Experience work on Mobile to AAA title,
    • Multiple wide range style from cartoon to realistic
    • Extend the game's aesthetic vision beyond core game visuals to cohesively support the player experience, live services and market considerations
    • Ensure stunning visual results on all platforms by working with tech art and engineering to identify and solve technical constraints
    • Understand high-level art style goals. Helping concept to develop and iterate on a style that accomplishes these goals.
    • Passion, organization, and enthusiasm
    • An inclusive leadership mindset
    • Experience as an Associate Art Director, Art Lead, or Senior Artist in digital media, familiar with setting and giving direction across multiple art disciplines
    • Experience with formal review processes and stakeholder alignment
    • Ability to direct and delegate to internal and external artists through visual targets, paintovers, and mood boards
    • Able to work with project management partners to manage delivery timelines in a fast-paced environment

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Be a driving force in the Art Department to create a cast of iconic characters in a variety of genres and styles
    • Experience working from pre-production to finalizing the production. Including but not limited to R&D and supporting Art Director to create a style guide.
    • Sketch your original ideas and solve every sort of visual challenge while respecting the project style guide and the restrictions of the medium
    • Polish your work to the highest possible quality for 3D production
    • Seek feedback proactively and share your experience and knowledge freely
    • Create characters alike, it’s ok to have a preference
    • Communicate frequently with the Art Team in Vancouver and our partners in Guang Zhou

    职位要求:

    • Excellent draftsmanship to showcase ideas without effort
    • Strong fundamentals of anatomy, character design, perspective, composition, and the lighting of materials and form
    • Curiosity for multiple genres from Military, Sci-Fi to Fantasy
    • Multiple games shipped and experience of the Concept Artist’s role in several production stages is greatly appreciated
    • Ability to think 3D and knowledge of how your work translates into the game
    • Experience with 3D software is a plus
    • Value working with specific styles, including a style set by another artist or Art Director, and mentor other concept artists to strengthen our new team
    • Be a true team player and help others succeed
    • Know your Digital Drawing Software inside out and how to work in collaboration with other artists
    • Professional level of organization and self-motivation

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Be a driving force in the Art Department to create immersive game environments in a variety of genres and styles
    • Experience working from pre-production to finalizing the production. Including but not limited to R&D and supporting Art Director to create a style guide.
    • Sketch your original ideas and solve every sort of visual challenge while respecting the project style guide and the restrictions of the medium
    • Polish your work to the highest possible quality for 3D production
    • Seek feedback proactively and share your experience and knowledge freely
    • Create environments alike, it’s ok to have a preference
    • Communicate frequently with the Art Team in Vancouver and our partners in Guang Zhou

    职位要求:

    • Excellent draftsmanship to showcase ideas without effort
    • Strong fundamentals of anatomy, character design, perspective, composition, and the lighting of materials and form
    • Curiosity for multiple genres from Military, Sci-Fi to Fantasy
    • Multiple games shipped and experience of the Concept Artist’s role in several production stages is greatly appreciated
    • Ability to think 3D and knowledge of how your work translates into the game
    • Experience with 3D software is a plus
    • Value working with specific styles, including a style set by another artist or Art Director, and mentor other concept artists to strengthen our new team
    • Be a true team player and help others succeed
    • Know your Digital Drawing Software inside out and how to work in collaboration with other artists
    • Professional level of organization and self-motivation

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    As a Principal Character Artist, you will be able to participate in the full game development process, creating high quality 3D game characters of all genres and styles, and be an integral driving force in the NetEase Art Center. If you have the opportunity to join NetEase, you can be involved in joint development projects with great game studios all over the world and be able to utilize your talents and abilities to the fullest.

    Job responsibilities:
    -Work closely with global studios and NetEase's internal team, complete various character development and production related work independently, and improve product quality
    -Cooperate with art directors, animators, concept artists, VFX artists and game designer to deliver well according to production schedules approved by management
    -Ability to create quality character models from original drawings in both realistic and hand-drawn styles for Mobile to AAA IP’s
    -Support the concept team of the pre-design work
    -Proactively seek feedback and mentor your fellow character art focused development team members to help enhance the team’s skills and overall quality of studio Products
    -Research, develop and recommend construction and pipeline best practices in the creation of high quality characters, creatures and weapons
    -Effectively improve the quality of character representation in the engine within the technical constraints of the game engine
    -Assist the Leader in directing and advancing the team in line with the art style required for the project
    -Maintain long-term relationships with team members from other global studios
    -Work with Technical Art and Engineering Teams in the identification of technology requirement needed to meet product goals.

    职位要求:

    -Being a senior/principal character artist with at least 3 AAA games in full-cycle development
    -Able to drive upstream and downstream development efficiency and quality with an overall development awareness
    -Proficient in creating high quality character models using mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, Marvelous designer etc.
    -Very deep understanding and knowledge of human form, anatomy and musculature
    -Familiarity with skinning, weighting and other related technical processes is required in animation
    -Adept at sculpting high precision character models using Zbrush
    -Ability to texture in SP and Photoshop
    -Experience in production based on major engines and the ability to tune character production processes for teams or projects
    -Professional organisation skills, self-motivated and a strong desire to take ownership
    -Some sketching ability to quickly communicate visual ideas to internal teams and partners

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Determine, direct and accomplish the vision and quality bar on projects
    • Direct the animation, balancing performance, quality and continuity
    • Work with the project manger on projects to achieve all technical, schedule and budgetary requirements
    • Provide daily feedback and direction to the animation team
    • Guide the evolution strategy of the animation pipeline
    • Establish efficient animation procedures
    • Collaborate with Project Manager and Technical Art teams to deliver projects that meet technical and production needs

    Working directly with:
    • The creative and visual leadership to establish the animation direction, style, quality, and execution
    • Designers and engineers to achieve compelling performances that match the overall game quality and expectations
    • Technical animators, character riggers and modelers to ensure our characters move & deform beautifully
    • Graphics engineers to ensure characters are grounded in the world with VFX, such as grass, weather, shadows and lighting
    • Physics engineers to ensure characters align with the physical limitations you determine and work with other characters and the environment in believable ways

    职位要求:

    • 8+ years of directing animation with excellent credentials on high credibility AAA games
    • A great eye for style and quality, combined with a deep technical skill set
    • Experience in visual and technical innovation
    • Able to inspire and lead teams to accomplish high quality within time and budget
    • Able to guide a team to balance creative goals with the requirements of production
    • Knowledge of common practices and the understanding of industry trends
    • Experience work with animation blending trees and state machines
    • Experience with motion builder
    • Experience working with oversea studios

    Plus
    Understand mobile
    Understand China culture
    Chinese is not required, but definitely will be an asset

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. Produce high-quality scene components according to project requirements.
    2. Lead and inspire the level art team, providing feedback, guidance, and mentorship
    3. Work with Artists and Designers to guarantee a unified look and quality bar across game environments.
    4. Visualize level development from initial ideation and concept to completion.
    5. You will support your team to create worlds, maps and large-scale environments.
    6. Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices.
    7. Work with external teams to ensure consistency and provide feedback
    8. Develop documents related to outsourcing production according to style and benchmarks and control the quality of outsourcing;
    9. Make relevant optimization, editing, effect tuning and other scene-related content according to project requirements;
    10. Cooperate with other links to optimize and modify related content such as production and editing;

    职位要求:

    1. Have good art skills and aesthetic ability; have the ability of model carving, texture drawing, production planning, resource optimization, engine editing, etc. for game scene production;
    2. Familiar with software 3DMAX (or maya), ZBrush, Photoshop, Substance painter, World Creator, UE4 and other related game production software;
    3. Familiar with the production process of PBR game scenes, and be able to quickly adapt and master projects with different realism and styles;
    4. For situations where the original painting is not specific, working with concept to create subjective design and tuning capabilities;
    5. Love games, have a persistent pursuit of game art, and have strong learning ability;
    6. Good learning and communication skills, serious and meticulous work, strict rules, a high sense of responsibility and teamwork spirit;
    7. Experience in UE4 game project development is preferred
    8. Experience building team from ground zero
    9. Compositional and visual storytelling skills.
    10. Photogrammetry experience

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、能够按照产品和项目的需要,按照工作计划,按时按质按量完成项目所需的动画绑定、pose绑定,场景、道具绑定;
    2、根据角色体形正确搭建骨骼,创建符合动画师习惯,方便操作的控制器以及动作设置;
    3、创建细节丰富的表情目标体,并且设置简洁全面的控制器进行控制;
    4、对特殊的生物或者场景能设计合理的绑定方式,例如刚体、布料或者肌肉绑定;
    5、能对文件进行优化,加快文件控制、运行速度;
    6、权重、变形合理美观,符合动作形变要求之外能兼顾造型正确、美观;
    7、有较强的开发和问题解决能力,能制作提高效率减少问题的插件或表达式。

    职位要求:

    1. 能很好掌握各种风格的动画规律
    2. 3ds Max、Maya、MotionBuilder,至少精通一款,其他有一定使用经验
    3. UE4、Unity任意一款引擎的动画相关模块精通
    4.至少1年以上项目内动画功能开发经验
    5.有较强的沟通能力,要主动完成方案并执行

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    What you’ll do…
    • Create photo-real particle systems for game environments and scripted moments.
    • Research and Develop our VFX tools with our technical artists
    • Work closely with Art leads, Lighting, Sound, Animation, and Production to bring levels and features to life.
    • Design and simulate realistic fire, smoke, explosions, debris, clouds, etc. that meet all technical and aesthetic standards for the project.
    • Author real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset.
    • Set dress levels with ambient atmospheric effects that produce spectacular photo-realistic game moments.
    • Create textures and/or meshes to use in particle effects with various 2D and 3D applications.
    • Create destructible assets and coinciding particle systems.
    • Ensure industry-leading quality and artistic fidelity.

    职位要求:

    To succeed you should have…
    • 8+ years of experience in mobile and/or AAA game development.
    • Experience with simulation and VFX software like Houdini, Maya, Max, etc.
    • Basic compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).
    • Demo reel or website showing previous VFX work. (Cartoon to Realistic)
    • Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.
    • Demonstrate a strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.
    • Ability to create all required art assets needed for particle effects and level atmospherics.
    • Can follow the style of a particular artist or concept.
    • Able to stay within budgets and understand platform limitations.
    • Strong troubleshooting and interpersonal skills.

    We’d love it if you also have…
    • Strong modeling and animation experience a plus.
    • English is a must, understand second language is a plus 2
    • Understanding of scripting and programming concepts.
    • Familiar Chinese Culture

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色风格,输出角色原画设计模版和规范;
    2.具备角色制作能力,组织角色原画和角色制作人员开展工作;
    3.参与具体角色设计任务,审核外包提交的角色设计稿,指导外包制作;
    4.依据角色原画设计流程,参与审核;
    5.使用引擎编辑器控制角色最终游戏效果;
    6.积累和共享角色设计经验,编写课件并培养新人,分享设计经验。
    ——————
    1.企画やアートディレクターと連携し、ゲームのキャラクタースタイルを策定し、キャラクターの原画デザインのテンプレートと基準を作成する。
    2.キャラクター制作の能力を備え、キャラクターのデザイナーや制作スタッフをリードして作業を進める。
    3.具体的なキャラクターのデザインを担当し、外注会社が提出するキャラクターデザイン案のチェックと、外注制作の指導を担当する。
    4.キャラクターの原画デザインのプロセスに基づいて審査する。
    5.エンジンエディタを使用して、キャラクターのゲームでの最終効果をコントロールする。
    6.キャラクターデザインの経験を蓄積?共有し、資料を作り新人教育を担当する。デザイン経験を共有する。

    职位要求:

    1.本科以上,美术相关类专业毕业,深厚的美术功底;
    2.5年以上角色制作经验,具备基础动画能力,有主导团队开展设计工作经验者尤佳;
    3.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4.有较强的责任心,工作投入度高,配合团队完成目标;
    5.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。
    ——————
    1.大卒以上。アート関連の専攻から卒業し、しっかりとしたアート知識やスキルを持っている方。
    2.5年以上のキャラクター制作経験があり、基礎のアニメーション能力を備える。チームをリードしてデザインの業務を展開していた経験者の方が歓迎。
    3.強い総合的な分析力と革新力を持ち、リクエストを正確に理解し、効率的に完成する。
    4.強い責任感を持ち、仕事への投入度が高く、チームに合わせて目標を達成する。
    5.当ポジションに必要なソフトウェアをマスターし、強い学習能力を持ち、積極的に新しい技術を研究?勉強して仕事に活用する。
    6.ゲーム好きで、ゲーム体験に関心を持ち、当ポジションの業務で活躍しながら企画に合わせてゲーム体験を改善する。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.负责项目美术团队技术、人员管理、工作进度和质量的统筹工作,保证游戏美术工作顺利完成;
    2.项目风格的制定及把控,负责审核项目美术资源;
    3.能够独立担当设计任务,负责项目美术的一个或多个环节的主要设计;
    4.参与项目核心商业化设计,研究及指定商业化设计落地美术方案,提升商业化设计效果;
    5.带领团队进行产品商业化相关的全流程开发和推进管理;
    6.负责与策划和程序部门沟通与对接,制定美术团队的工作计划、保障项目进度。
    ——————
    1.プロジェクトのアートチームの技術、人員管理、作業進捗と品質の統括等を担当し、ゲームのアート作業が円滑に完成することを確保する。
    2.プロジェクトのスタイル策定。プロジェクトのアートリソースのクオリティチェックを担当する。
    3.デザインタスクを独自で担当できる。ゲームアートの1つまたは複数のセクションのメインデザインを担当する。
    4.プロジェクトのコアな商業化設計に参加し、商業化設計における実行可能なアート案を研究、指定する。商業化設計の効果の向上を目指す。
    5.チームをリードし、ゲームの商業化に関連する全工程の開発と推進管理を担当する。
    6.企画とエンジニア部門との折衝を担当。アートチームの仕事計画を策定し、プロジェクトの進捗を確保する。

    职位要求:

    1.本科及以上学历,5年以上游戏行业美术工作经验,至少参与过一款完整项目的研发及运营期管理,拥有3年以上管理岗位工作经验;
    2.对多种风格领域有深厚的理解和见解,掌握至少一种风格多种题材的设计表现能力。
    3.通过对于其他职能或流程的影响,确保设计结果最终在游戏内高标准执行和返现。
    4.为整个产品或公司的美术风格、规则或模板提供创新方向和指导,带领组织共同创新。
    5.不断产生高品质的美术成果,成为业内纷纷效仿的对象,不断引领游戏业美术设计与制作领域的新发展。
    ——————
    1.大卒以上。5年以上ゲーム業界でアート関係の仕事経験がある方。少なくとも一つのゲームの開発から運営まで全工程に携ったことがある。3年以上管理職の仕事経験有り。
    2.複数のスタイル分野について深い理解を持ち、少なくとも一つのスタイルと複数の題材の設計表現能力を持つ。
    3.アート以外のセクションやプロセスも把握することで、アートデザインが最終的にゲームで高基準で実装され、収益に繋がることを確保する。
    4.ゲーム全体、または会社のアートスタイル、規則及びサンプルにイノベーションの方向を提供し、指導を行う。チームをリードして革新する。
    5.次々と高品質のアート成果物を制作し、業界で他社の見習う模範になることを目指す。ゲーム業界のアートデザインや制作の分野の新たな発展をリードしていく。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. 根据项目需求负责制定动作风格与标杆
    2. 根据风格和标杆制定外包制作相关文档并对外包质量进行把控
    3. 开发项目所需的动画功能

    职位要求:

    1. 能很好掌握各种风格的动画规律
    2. 3ds Max、Maya、MotionBuilder,至少精通一款,其他有一定使用经验
    3. UE4、Unity任意一款引擎的动画相关模块精通
    4.至少1年以上项目内动画功能开发经验
    5.有一定layout能力

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    工作职责
    完成游戏产品的图形界面需求。根据产品策划与UI的设计方案,深入了解产品\用户的特点,进行游戏产品的图形界面风格设计并执行实现。针对产品情况进行界面资源规划,对相应的工作工具进行优化,提高工作品质与效率。
    职责描述:
    1、制定产品界面视觉风格,并主导/参与执行、输出,确保按品质最终实现;
    2、能与各职能部门紧密合作;共同优化设计方案、提高产品品质;
    3、有效规划管理界面资源,并能对界面编辑器等工具、方法进行合理优化。

    职位要求:

    1、本科(含本科)以上学历;
    2、5年以上游戏界面从业经验,有主导进行大型RPG产品界面设计更佳;
    3、优秀的设计能力,出色的沟通能力和团队协作能力,迅速高效的执行力;
    4、工作态度积极主动,性格谦和,待人真诚、宽容;
    5、热爱游戏,至少精通一种网络游戏玩法。

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  • 所属部门:用户体验中心

    工作性质:全职

    职位描述:

    【一梦江湖】
    职位描述
    · 从游戏本源和用户需求出发,立足于领先的游戏视野、思维及知识储备,为公司提供多角度的战略及决策支持;
    · 深度参与游戏开发,专业分析测评游戏核心系统,为产品完善优化游戏设计提供指标性的参考依据;
    · 客观,准确的分析各类网游的品质质量,消除游戏设计隐患,提升游戏品质;
    · 客观、准确地分析市场及行业动态,深度研究和剖析游戏设计,提炼出可落地性的方法论和知识体系;
    · 深度体验游戏,探索游戏深层奥秘,工作娱乐化,娱乐专业化。

    职位要求:

    职位要求
    · 热爱游戏,痴迷游戏,游戏经验丰富,游戏面广泛,真正的游戏爱好者,对自己擅长的游戏有深厚的游理解与强大的游戏实战能力;(游戏经验10年以上,日均游戏体验时间6小时以上);
    · 男女不限,对游戏的感性体验能够清晰描述,并转化为理性分析;
    · 性格活泼,善于沟通,具备团队配合能力,懂得如何协作,快速定位自身并融入团队,能够带动团队气氛;
    · 积极、乐观,抗压性强,低调务实。

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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    具备优秀的的艺术修养和美术基础,对色彩、光线有深刻理解,有很强的画面控制能力;
    能熟练使用MAYA、NUKE、SP等DCC软件,熟悉Arnold,Redshift等主流渲染器;
    具备较强的学习能力,对新的技术和工具流程保有热情;
    熟悉灯光渲染制作流程,并熟悉各个环节与灯光渲染的衔接过程;
    熟练掌握UE4的材质灯光模块,熟悉suquence。

    职位要求:

    根据需要进行画面效果研发,风格化测试,技术研究;
    在项目过程中能发现制作流程的问题,并对完成项目进行总结与分析;
    负责优化美术工作流程,设定相应的美术规范和品质标准,与TA.TD协同制作相应美术工具或插件,提高工作效率;
    参与具体灯光制作任务,审核外包提交的文件,指导外包制作。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    NetEase Game is looking for an experienced Art Director. You would work closely with Art Design Center Vice President and to own the design and production management for PC, Mobile and 3A console game project(s) for global market.

    The Art Director will set up a team and take a significant managerial role responsible for setting up the vision and direction of the team. He/She will consistently lead and improve art design professionalism to ensure Netease products are strongly competitive in global market.

    •Manage a team of full-cycle game art designers for PC, Moble, and 3A console project(s).
    •Foster positivity and team spirit to build a strong, cohesive team.
    •Identify and nurture new and existing high potential artists, participating in recruitment and planning for expansion and personnel career growth.
    •Lead and inspire creative processes within a team from concept to the final product, leveraging resources both internally and externally.
    •Focus on visual development and set the vision and quality bar for the team.
    •Regular art reviews to ensure quality, consistency and ensure the product meets the vision.
    •Demonstrate solid conceptual, visualization, and prototyping skills.
    •Expected to either create or follow existing art direction of games titles.
    •Help establish the art production pipeline, working closely with production, design, and engineering.
    •Instill best practices in the team and cross-studio through mentoring and sharing best practices.
    •Review artwork from the team and make sure deliverables meet expectations of the highest quality of artistic and technical standards.

    职位要求:

    •Bachelor’s degree in Arts, Graphic Design, or related major while outstanding portfolios and a proven industry record will also be considered.
    •10+ years of experience in 3A console game industry with track record background of managing a sizeable art team for successful console projects.
    •Strong command of full-cycle workflow from concept to production, including but not limited in User Interface, VFX, Modelling, Character Development, and Animation.
    •Strong aptitude in multiple traditional artistic disciplines to complement directorial credibility.
    •Highly organized individual with experience in managing creative teams and effective collaborators with other disciplines.
    •Passionate about game development and able to exercise game sensibility when making artistic decisions.
    •Inspiring communicator, able to steer the team to achieve awesome results.
    •In sync with current demands and with foresight into future trends and emerging technologies.
    •Experience working within game editors such as UE4 and Unity, for Console PC and mobile.
    •Awareness and record of creating games on time and within a budget.
    •Both self-organized and able to organize others, will have a good understanding of time management.
    •Good working knowledge of English is a must, and bilingual in Mandarin Chinese is an advantage.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    NetEase Game is looking for an experienced Technical Artist to develop long lasting pipelines and tools. As a Senior Technical Artist, you would work closely with art departments and technical groups to own the design and develop large scale systems.

    • Innovate bleeding edge technology and the best practices, apply to AAA game development.
    • Collaborate with artists and engineers to design and create new art workflows and tools to achieve a product’s visual style and encourage artistic evolution within the studio.
    • Support artists and troubleshoot pipeline issues as they arise, implementing root cause solutions to ensure that assets are authored properly.
    • Collaborate with art team and technical team to define budgets and audit game performance.
    • Serves as a technical resource for all phases of production and other studio art needs.

    职位要求:

    • 5+ years’ experience in AAA game or related industries.
    • Strong knowledge of 3D art production and current gen video game development processes and techniques.
    • Proficient in the use of Maya, Substance, Photoshop, and Blender is a plus.
    • High proficient in Python, UI Framework PyQt/Qt for Python, knowledge of C++ and C# is a plus.
    • General knowledge of rendering budgets and other technical issues related to performance in real-time engines. Familiarity with game performance evaluation tools on consoles is a plus.
    • Excellent collaboration, presentation, and communication skills.
    • Preferred experience with Unreal and physically based rendering pipelines.

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色3D标杆,输出模版和规范;
    2.具备一定的原画反馈能力,能辅助原画提高最终品质。
    3.有较好的美术外包管理经验,以及美术外包资源。
    4.性格乐观向上,具备优秀的沟通能力。
    5.对第五人格有一定的了解优先。

    1.企画やアートディレクターと連携し、ゲームキャラクターの3Dベンチマークを作成し、テンプレートと仕様を作成する
    2.コンセプトにフィードバックできる能力を持って、コンセプトの最終クオリティ向上にも協力できる
    3.アウトソーシングマネジメント経験を持って、アートアウトソーシングのリソースを持っている
    4.前向きで、優れたコミュニケーション能力を持つこと
    5.第五人格にある程度詳しい方が歓迎

    职位要求:

    1.美术相关类专业毕业,深厚的美术功底;
    2.5年以上角色制作经验,有主导团队开展设计工作经验者尤佳;
    3.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4.有较强的责任心,工作投入度高,配合团队完成目标;
    5.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。​

    1.アート関連の専攻から卒業し、しっかりとしたアート知識やスキルを持っている方
    2.5年以上キャラクター制作経験を持って、チームをリードしてデザインの業務を展開していた経験者の方が歓迎。
    3.強い総合的な分析力と革新力を持ち、リクエストを正確に理解し、効率的に完成する。
    4.強い責任感を持ち、仕事への投入度が高く、チームに合わせて目標を達成する。
    5.当ポジションに必要なソフトウェアをマスターし、強い学習能力を持ち、積極的に新しい技術を研究&勉強して仕事に活用する。
    6.ゲーム好きで、ゲーム体験に関心を持ち、当ポジションの業務で活躍しながら企画に合わせてゲーム体験を改善する。​

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:合作产品部

    工作性质:外包性质

    职位描述:

    1. 按照项目规划,完成项目的常规本地化任务,负责项目日常沟通翻译以及文档翻译;
    2. 与日本团队以及公司各部门沟通,确保方案能够顺利实施;
    3. 协同参与游戏海外版本地化方案以及运营方案设计;
    4. 协同PM推进合作方各项节点任务按计划完成。

    职位要求:

    1. 本科或以上学历;
    2. 优秀的日语水平,能够进行流畅的日语沟通和写作,有日本工作学习经历更佳;
    3. 较强的执行能力和逻辑思维能力,能够关注工作的各方面细节;
    4. 喜欢游戏,有较为丰富的二次元游戏经历,对于日本市场有一定了解。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:奇点事业部

    工作性质:全职

    职位描述:

    1.有较高的审美,对原画设定场景进行编辑还原和提升;
    2.制定地编规范与指引相关;
    3.熟悉UE/unity引擎地编流程开发, 对性能把控经验丰富;
    4.精通制作全流程,能发起引擎内效果和性能的优化需求,并联合TA和程序推进;

    职位要求:

    1. 有良好的美术功底和审美能力:能独立完成场景关卡的制作并优化氛围表现等;
    2. 精通3DMAX(或maya),ZBrush,Photoshop,Substance painter,World Creator等软件,并掌握UE4、Unity等相关游戏引擎;
    3. 精通PBR游戏场景制作流程,对于不同写实度和风格的项目能够快速适应和掌握;
    4. 需要具备一定的主观设计和对原画调优的能力,能对原画进行效果补充;
    5. 热爱游戏,对于游戏美术有执着的追求,具备较强的学习能力;
    6. 良好的学习、沟通能力,做事认真细致,严于律已,具有高度责任感和团队合作精神;
    7. 具备slg游戏项目开发经验优先;

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.根据项目制定对应制作流程
    2.优化现有资源,提升品质
    3.根据项目制定渲染风格和标杆
    4.根据风格和标杆制定外包相关规范文档,对外包质量进行把控

    职位要求:

    1.熟练各种风格的角色制作流程,
    2.对二次元类型的风格有深入了解
    3.有UE4相关的开发经验
    4.熟练使用Maya,Max,并具备一定能力的Python开发经验
    5.较强的团队沟通能力,具备文档案例和口述表达沟通能力.

    该职位来源于hr.163.com,请跳转到该页面投递