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  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Direct involvement with visual feature planning and creative vision
    • Represent the development team as an advocate for visual feature goals and quality standards when working with partner artists and art tech groups
    • Create comprehensive briefs for internal and external art teams
    • Lead visual prototyping initiatives for your feature areas
    • Daily art direction of visual features
    • Provide mentorship to your art team and ensure a positive, healthy working relationship
    • Contribute to the Style and Tone documentation for your feature areas
    • Oversee AAA art creation workflows and suggest improvements when needed

    职位要求:

    • Expertise in at least one 3D domain (environments, characters, lighting, visual effects, concept art) and proficiency or developing proficiency in the others
    • Experience work on Mobile to AAA title,
    • Multiple wide range style from cartoon to realistic
    • Extend the game's aesthetic vision beyond core game visuals to cohesively support the player experience, live services and market considerations
    • Ensure stunning visual results on all platforms by working with tech art and engineering to identify and solve technical constraints
    • Understand high-level art style goals. Helping concept to develop and iterate on a style that accomplishes these goals.
    • Passion, organization, and enthusiasm
    • An inclusive leadership mindset
    • Experience as an Associate Art Director, Art Lead, or Senior Artist in digital media, familiar with setting and giving direction across multiple art disciplines
    • Experience with formal review processes and stakeholder alignment
    • Ability to direct and delegate to internal and external artists through visual targets, paintovers, and mood boards
    • Able to work with project management partners to manage delivery timelines in a fast-paced environment

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Be a driving force in the Art Department to create a cast of iconic characters in a variety of genres and styles
    • Experience working from pre-production to finalizing the production. Including but not limited to R&D and supporting Art Director to create a style guide.
    • Sketch your original ideas and solve every sort of visual challenge while respecting the project style guide and the restrictions of the medium
    • Polish your work to the highest possible quality for 3D production
    • Seek feedback proactively and share your experience and knowledge freely
    • Create characters alike, it’s ok to have a preference
    • Communicate frequently with the Art Team in Vancouver and our partners in Guang Zhou

    职位要求:

    • Excellent draftsmanship to showcase ideas without effort
    • Strong fundamentals of anatomy, character design, perspective, composition, and the lighting of materials and form
    • Curiosity for multiple genres from Military, Sci-Fi to Fantasy
    • Multiple games shipped and experience of the Concept Artist’s role in several production stages is greatly appreciated
    • Ability to think 3D and knowledge of how your work translates into the game
    • Experience with 3D software is a plus
    • Value working with specific styles, including a style set by another artist or Art Director, and mentor other concept artists to strengthen our new team
    • Be a true team player and help others succeed
    • Know your Digital Drawing Software inside out and how to work in collaboration with other artists
    • Professional level of organization and self-motivation

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Be a driving force in the Art Department to create immersive game environments in a variety of genres and styles
    • Experience working from pre-production to finalizing the production. Including but not limited to R&D and supporting Art Director to create a style guide.
    • Sketch your original ideas and solve every sort of visual challenge while respecting the project style guide and the restrictions of the medium
    • Polish your work to the highest possible quality for 3D production
    • Seek feedback proactively and share your experience and knowledge freely
    • Create environments alike, it’s ok to have a preference
    • Communicate frequently with the Art Team in Vancouver and our partners in Guang Zhou

    职位要求:

    • Excellent draftsmanship to showcase ideas without effort
    • Strong fundamentals of anatomy, character design, perspective, composition, and the lighting of materials and form
    • Curiosity for multiple genres from Military, Sci-Fi to Fantasy
    • Multiple games shipped and experience of the Concept Artist’s role in several production stages is greatly appreciated
    • Ability to think 3D and knowledge of how your work translates into the game
    • Experience with 3D software is a plus
    • Value working with specific styles, including a style set by another artist or Art Director, and mentor other concept artists to strengthen our new team
    • Be a true team player and help others succeed
    • Know your Digital Drawing Software inside out and how to work in collaboration with other artists
    • Professional level of organization and self-motivation

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    As a Principal Character Artist, you will be able to participate in the full game development process, creating high quality 3D game characters of all genres and styles, and be an integral driving force in the NetEase Art Center. If you have the opportunity to join NetEase, you can be involved in joint development projects with great game studios all over the world and be able to utilize your talents and abilities to the fullest.

    Job responsibilities:
    -Work closely with global studios and NetEase's internal team, complete various character development and production related work independently, and improve product quality
    -Cooperate with art directors, animators, concept artists, VFX artists and game designer to deliver well according to production schedules approved by management
    -Ability to create quality character models from original drawings in both realistic and hand-drawn styles for Mobile to AAA IP’s
    -Support the concept team of the pre-design work
    -Proactively seek feedback and mentor your fellow character art focused development team members to help enhance the team’s skills and overall quality of studio Products
    -Research, develop and recommend construction and pipeline best practices in the creation of high quality characters, creatures and weapons
    -Effectively improve the quality of character representation in the engine within the technical constraints of the game engine
    -Assist the Leader in directing and advancing the team in line with the art style required for the project
    -Maintain long-term relationships with team members from other global studios
    -Work with Technical Art and Engineering Teams in the identification of technology requirement needed to meet product goals.

    职位要求:

    -Being a senior/principal character artist with at least 3 AAA games in full-cycle development
    -Able to drive upstream and downstream development efficiency and quality with an overall development awareness
    -Proficient in creating high quality character models using mainstream software such as 3DsMAX, Zbrush, Maya, Substance Painter, Photoshop, Marvelous designer etc.
    -Very deep understanding and knowledge of human form, anatomy and musculature
    -Familiarity with skinning, weighting and other related technical processes is required in animation
    -Adept at sculpting high precision character models using Zbrush
    -Ability to texture in SP and Photoshop
    -Experience in production based on major engines and the ability to tune character production processes for teams or projects
    -Professional organisation skills, self-motivated and a strong desire to take ownership
    -Some sketching ability to quickly communicate visual ideas to internal teams and partners

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    • Determine, direct and accomplish the vision and quality bar on projects
    • Direct the animation, balancing performance, quality and continuity
    • Work with the project manger on projects to achieve all technical, schedule and budgetary requirements
    • Provide daily feedback and direction to the animation team
    • Guide the evolution strategy of the animation pipeline
    • Establish efficient animation procedures
    • Collaborate with Project Manager and Technical Art teams to deliver projects that meet technical and production needs

    Working directly with:
    • The creative and visual leadership to establish the animation direction, style, quality, and execution
    • Designers and engineers to achieve compelling performances that match the overall game quality and expectations
    • Technical animators, character riggers and modelers to ensure our characters move & deform beautifully
    • Graphics engineers to ensure characters are grounded in the world with VFX, such as grass, weather, shadows and lighting
    • Physics engineers to ensure characters align with the physical limitations you determine and work with other characters and the environment in believable ways

    职位要求:

    • 8+ years of directing animation with excellent credentials on high credibility AAA games
    • A great eye for style and quality, combined with a deep technical skill set
    • Experience in visual and technical innovation
    • Able to inspire and lead teams to accomplish high quality within time and budget
    • Able to guide a team to balance creative goals with the requirements of production
    • Knowledge of common practices and the understanding of industry trends
    • Experience work with animation blending trees and state machines
    • Experience with motion builder
    • Experience working with oversea studios

    Plus
    Understand mobile
    Understand China culture
    Chinese is not required, but definitely will be an asset

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1. Produce high-quality scene components according to project requirements.
    2. Lead and inspire the level art team, providing feedback, guidance, and mentorship
    3. Work with Artists and Designers to guarantee a unified look and quality bar across game environments.
    4. Visualize level development from initial ideation and concept to completion.
    5. You will support your team to create worlds, maps and large-scale environments.
    6. Understand the project's technical and artistic constraints. You will communicate those constraints to team members, providing guidance for asset creation and layout best practices.
    7. Work with external teams to ensure consistency and provide feedback
    8. Develop documents related to outsourcing production according to style and benchmarks and control the quality of outsourcing;
    9. Make relevant optimization, editing, effect tuning and other scene-related content according to project requirements;
    10. Cooperate with other links to optimize and modify related content such as production and editing;

    职位要求:

    1. Have good art skills and aesthetic ability; have the ability of model carving, texture drawing, production planning, resource optimization, engine editing, etc. for game scene production;
    2. Familiar with software 3DMAX (or maya), ZBrush, Photoshop, Substance painter, World Creator, UE4 and other related game production software;
    3. Familiar with the production process of PBR game scenes, and be able to quickly adapt and master projects with different realism and styles;
    4. For situations where the original painting is not specific, working with concept to create subjective design and tuning capabilities;
    5. Love games, have a persistent pursuit of game art, and have strong learning ability;
    6. Good learning and communication skills, serious and meticulous work, strict rules, a high sense of responsibility and teamwork spirit;
    7. Experience in UE4 game project development is preferred
    8. Experience building team from ground zero
    9. Compositional and visual storytelling skills.
    10. Photogrammetry experience

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1、能够按照产品和项目的需要,按照工作计划,按时按质按量完成项目所需的动画绑定、pose绑定,场景、道具绑定;
    2、根据角色体形正确搭建骨骼,创建符合动画师习惯,方便操作的控制器以及动作设置;
    3、创建细节丰富的表情目标体,并且设置简洁全面的控制器进行控制;
    4、对特殊的生物或者场景能设计合理的绑定方式,例如刚体、布料或者肌肉绑定;
    5、能对文件进行优化,加快文件控制、运行速度;
    6、权重、变形合理美观,符合动作形变要求之外能兼顾造型正确、美观;
    7、有较强的开发和问题解决能力,能制作提高效率减少问题的插件或表达式。

    职位要求:

    1. 能很好掌握各种风格的动画规律
    2. 3ds Max、Maya、MotionBuilder,至少精通一款,其他有一定使用经验
    3. UE4、Unity任意一款引擎的动画相关模块精通
    4.至少1年以上项目内动画功能开发经验
    5.有较强的沟通能力,要主动完成方案并执行

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    What you’ll do…
    • Create photo-real particle systems for game environments and scripted moments.
    • Research and Develop our VFX tools with our technical artists
    • Work closely with Art leads, Lighting, Sound, Animation, and Production to bring levels and features to life.
    • Design and simulate realistic fire, smoke, explosions, debris, clouds, etc. that meet all technical and aesthetic standards for the project.
    • Author real-time particle effects for the destruction of buildings, vehicles, natural environments, and everything in between using our proprietary toolset.
    • Set dress levels with ambient atmospheric effects that produce spectacular photo-realistic game moments.
    • Create textures and/or meshes to use in particle effects with various 2D and 3D applications.
    • Create destructible assets and coinciding particle systems.
    • Ensure industry-leading quality and artistic fidelity.

    职位要求:

    To succeed you should have…
    • 8+ years of experience in mobile and/or AAA game development.
    • Experience with simulation and VFX software like Houdini, Maya, Max, etc.
    • Basic compositing knowledge (After Effects, Nuke, Fusion, Photoshop, etc.).
    • Demo reel or website showing previous VFX work. (Cartoon to Realistic)
    • Ability to work collaboratively between different departments as well as independently, and be able to drive initiatives through to completion.
    • Demonstrate a strong eye for timing, weight, realism, color, volume, energy, and other particle aesthetics.
    • Ability to create all required art assets needed for particle effects and level atmospherics.
    • Can follow the style of a particular artist or concept.
    • Able to stay within budgets and understand platform limitations.
    • Strong troubleshooting and interpersonal skills.

    We’d love it if you also have…
    • Strong modeling and animation experience a plus.
    • English is a must, understand second language is a plus 2
    • Understanding of scripting and programming concepts.
    • Familiar Chinese Culture

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.配合产品美术总监制定游戏角色风格,输出角色原画设计模版和规范;
    2.具备角色制作能力,组织角色原画和角色制作人员开展工作;
    3.参与具体角色设计任务,审核外包提交的角色设计稿,指导外包制作;
    4.依据角色原画设计流程,参与审核;
    5.使用引擎编辑器控制角色最终游戏效果;
    6.积累和共享角色设计经验,编写课件并培养新人,分享设计经验。
    ——————
    1.企画やアートディレクターと連携し、ゲームのキャラクタースタイルを策定し、キャラクターの原画デザインのテンプレートと基準を作成する。
    2.キャラクター制作の能力を備え、キャラクターのデザイナーや制作スタッフをリードして作業を進める。
    3.具体的なキャラクターのデザインを担当し、外注会社が提出するキャラクターデザイン案のチェックと、外注制作の指導を担当する。
    4.キャラクターの原画デザインのプロセスに基づいて審査する。
    5.エンジンエディタを使用して、キャラクターのゲームでの最終効果をコントロールする。
    6.キャラクターデザインの経験を蓄積?共有し、資料を作り新人教育を担当する。デザイン経験を共有する。

    职位要求:

    1.本科以上,美术相关类专业毕业,深厚的美术功底;
    2.5年以上角色制作经验,具备基础动画能力,有主导团队开展设计工作经验者尤佳;
    3.有较强的综合分析能力,创新能力,准确理解工作需求并高效完成;
    4.有较强的责任心,工作投入度高,配合团队完成目标;
    5.熟练掌握该岗位所需软件,有较强的学习能力,主动研究或学习新的技术运用到工作中。
    6.热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。
    ——————
    1.大卒以上。アート関連の専攻から卒業し、しっかりとしたアート知識やスキルを持っている方。
    2.5年以上のキャラクター制作経験があり、基礎のアニメーション能力を備える。チームをリードしてデザインの業務を展開していた経験者の方が歓迎。
    3.強い総合的な分析力と革新力を持ち、リクエストを正確に理解し、効率的に完成する。
    4.強い責任感を持ち、仕事への投入度が高く、チームに合わせて目標を達成する。
    5.当ポジションに必要なソフトウェアをマスターし、強い学習能力を持ち、積極的に新しい技術を研究?勉強して仕事に活用する。
    6.ゲーム好きで、ゲーム体験に関心を持ち、当ポジションの業務で活躍しながら企画に合わせてゲーム体験を改善する。

    该职位来源于hr.163.com,请跳转到该页面投递

  • 所属部门:艺术设计中心

    工作性质:全职

    职位描述:

    1.负责项目美术团队技术、人员管理、工作进度和质量的统筹工作,保证游戏美术工作顺利完成;
    2.项目风格的制定及把控,负责审核项目美术资源;
    3.能够独立担当设计任务,负责项目美术的一个或多个环节的主要设计;
    4.参与项目核心商业化设计,研究及指定商业化设计落地美术方案,提升商业化设计效果;
    5.带领团队进行产品商业化相关的全流程开发和推进管理;
    6.负责与策划和程序部门沟通与对接,制定美术团队的工作计划、保障项目进度。
    ——————
    1.プロジェクトのアートチームの技術、人員管理、作業進捗と品質の統括等を担当し、ゲームのアート作業が円滑に完成することを確保する。
    2.プロジェクトのスタイル策定。プロジェクトのアートリソースのクオリティチェックを担当する。
    3.デザインタスクを独自で担当できる。ゲームアートの1つまたは複数のセクションのメインデザインを担当する。
    4.プロジェクトのコアな商業化設計に参加し、商業化設計における実行可能なアート案を研究、指定する。商業化設計の効果の向上を目指す。
    5.チームをリードし、ゲームの商業化に関連する全工程の開発と推進管理を担当する。
    6.企画とエンジニア部門との折衝を担当。アートチームの仕事計画を策定し、プロジェクトの進捗を確保する。

    职位要求:

    1.本科及以上学历,5年以上游戏行业美术工作经验,至少参与过一款完整项目的研发及运营期管理,拥有3年以上管理岗位工作经验;
    2.对多种风格领域有深厚的理解和见解,掌握至少一种风格多种题材的设计表现能力。
    3.通过对于其他职能或流程的影响,确保设计结果最终在游戏内高标准执行和返现。
    4.为整个产品或公司的美术风格、规则或模板提供创新方向和指导,带领组织共同创新。
    5.不断产生高品质的美术成果,成为业内纷纷效仿的对象,不断引领游戏业美术设计与制作领域的新发展。
    ——————
    1.大卒以上。5年以上ゲーム業界でアート関係の仕事経験がある方。少なくとも一つのゲームの開発から運営まで全工程に携ったことがある。3年以上管理職の仕事経験有り。
    2.複数のスタイル分野について深い理解を持ち、少なくとも一つのスタイルと複数の題材の設計表現能力を持つ。
    3.アート以外のセクションやプロセスも把握することで、アートデザインが最終的にゲームで高基準で実装され、収益に繋がることを確保する。
    4.ゲーム全体、または会社のアートスタイル、規則及びサンプルにイノベーションの方向を提供し、指導を行う。チームをリードして革新する。
    5.次々と高品質のアート成果物を制作し、業界で他社の見習う模範になることを目指す。ゲーム業界のアートデザインや制作の分野の新たな発展をリードしていく。

    该职位来源于hr.163.com,请跳转到该页面投递